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$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)

$SNE, MASSIVE DOUBLE DICK INSIDE. Poised to moon long-term (Computer vision boom, EV boom, autonomous driving tech, gaming boom, music streaming boom, cross-media IP, vertically integrated anime streaming monopoly, online medical services boom, shift to mirrorless cameras)
Listen up retards. Do you happen to feel regret because you always think “ohhh if I yoloed my savings on TSLA/AMD/NVDA 🚀 leaps years ago I could be rich by now!!!”
Well if you didn't know already, it doesn’t really matter what happened in the past. Hindsight will always be 20/20. You shouldn’t be harsh on yourself on your past self that your past self wasn’t retarded enough to yolo their savings into AMD/TSLA/.... Your past self doesn’t have the same knowledge that your current self has. It’s fine. If you judged those stocks with the best DD you could do at the time and didn’t think they were worth it, then you did a good job.
If you always think about what you could/should have done in the past, then you don't have the right attitude to play the stock market casino imho.
The single most important thing is to be able to look ahead. There are always plenty of opportunities around. There are thousands of rockets that are still on earth right now. Some may depart this year, others will stay a little longer on earth. The true strength lies in being able to identify those rockets with the knowledge you have right now. And if you still miss most rockets that will take-off this year that's fine, maybe you'll learn, get better and you'll do better next year.
Now, what if I told you there’s a big rocket that’s parked right right here on earth and it has decent chance for take-off this year? Maybe it won't quite reach the moon this year yet, but hey leaving the exosphere should already be a cool milestone.
It has rock-solid fundamentals and will see lots of growth in the following years/decade.
It’s a company that has the fundamental technology to power all the computer vision tech, which is bound to boom this decade.
The company we’re talking about is of course Sony, and it is extremely undervalued right now.
Its P/E is only 14. They have a P/S of 1.65, a PEG of 0.92 (< 2 is already somewhat exceptional for a company/conglomerate of Sony’s size, under 1 is a steal)
Much lower than all of its same-sector peers. This indicates significant undervaluation.
Next up Sony has a P/CF 13.2, ROE of 20% (S&P 500 average is 14% which would already be considered pretty good. 20% ROE is excellent), PEGY of 0.89, P/B of 2.65 and finally Sony has $41.6B in cash on hand. This makes Sony one of the cheapest tech/entertainment/EV/semiconductor growth stocks you will find on the market.
(ROE of 20% + PEGY of 0.89 + PEG of 0.92 means this company is a growth stock based on the numbers alone, but we’ll dig into the actual company and overall outlook in a moment)
I challenge all retards to find a company with similar benchmarks in one of the mentioned sectors, seriously.
Quite frankly doing this DD honestly blew my mind. I kept looking everywhere for reasons why the company could be so undervalued and why they may struggle in the future. Very important to look at all the challenges the company faces to make sure I’m not just doing confirmation bias DD. But all I could find was the opposite. After several weeks and months of working on this DD, I can only conclude that it is overall a very solid company for a bargain price. The new CEO is taking the company in a great direction imho and I'm begin to think he could be Sony's Satya Nadella.
So if you want some easy tendies, maybe consider $SNE while it is still cheap, I’d say.
For the autists out there who care about analyst ratings, SONY ($SNE) currently has 18 BUY ratings, 2 OVERWEIGHT, 4 HOLD and 0 SELL. (= analyst consensus is a STRONG BUY). Very little analysts cover this stock compared to other entertainment/tech companies, so this adds to my assertion that the stock is very much under the radar. Which means you have time to get in before it gets noticed by the larger investing world and before it starts to get a more fair valuation (P/E of around 30 would be more fair for this company I think, but still cheaper than many same sector peers). But, anyway the few analysts who do happen to cover this company are basically all saying it’s an instant-buy at its current price.
Most boomer investors still think big Japanese tech companies are dinosaurs that have long been surpassed by China, South Korea and Apple etc ages ago. Young boomers may think Sony = PlayStation and that it's it. But the truth is that PlayStation, while very important (about 24% of Sony's total revenue last year), is a part of a larger story.
Lots of investors in general associate Sony with the passé Japanese electronics companies from the 80’s and the 90’s. Just like a lot people may think BlackBerry is a struggling phone company.
While Sony may not be the powerhouse in consumer electronics it was in the 80’s and the 90’s, in a lot of ways they are more relevant than ever before. Despite being a well-known brand and being known as the company behind PlayStation, for some reason its stock still seems to be under the radar among both retail and institutional investors. And boy, are they mind-blowingly undervalued. Even if a big part of its business would collapse tomorrow, they would still be slightly undervalued. And I am about to tell you why.
(& btw compared to Japanese tech/entertainment stocks $SNE is still super cheap (Canon, Nikon, Toshiba, Sharp, Panasonic, Square Enix, Capcom, Nintendo, Fujitsu all have P/E ratios ranging from 18 to 77 and none of them have the combination of global clout, fundamentals & growth prospects that Sony has))
2021 Sony as a corparation is not the fucking Sony from 2005-2015’s, just like BlackBerry in 2021 is not the fucking Blackberry from 2012. Just like Garmin in 2021 is not Garmin from 2011. Just like AMD in 2021 is not AMD from 2012.
No, in 2021, Sony is the global leader in imaging technology and people do not fucking realize it. Sony has 50% marketshare in the CMOS image sensor market. There’s a very good chance the smartphone in your pocket has Sony image sensors (unless it’s a Samsung phone). Sony image sensors are powering a big part of today's vision/camera technology. And they will power even more of tomorrow's computer vision tech.
In 2021, Sony is a behemoth in video games, music, anime, movies and TV show production. Sony is present in every segment of entertainment. Sony’s entertainment branches have been doing great business over the past 5 years, especially music and PlayStation. Additionally, Sony Pictures has completely turned around.
In 2021, Sony is the world’s biggest music publisher (and second biggest music company overall). Music streaming has been a boon for Sony Music and will continue to be.
In 2021, Sony is among the biggest mobile gaming companies in the world (yes, you read that right). And it’s mainly thanks to one game (Fate/Grand Order) that nets them over $1B revenue each year. One of the biggest mobile gaming companies + arguably biggest gaming brand in the world (PlayStation).
In 2021, Sony is an EV company. They surprised the world when they revealed their “Vision-S” at CES 2020. At the reception was fantastic. It is seriously one of the best looking EV’s. They already sell sensors to Toyota. Sony will most like sell the Vision-S's tech to other car manufacturers (sensors for driving assistence / autonomous driving, LiDAR tech, infotainment system).

40 sensors in the Sony Vision-S
Considering the overwhelmingly good reception of the Vision-S so far, I suspect the Vision-S could be another catalyst that will put Sony as a company on the radar of investors and consumers.
We've seen insane investment hype for anything even remotely related to EV over the past year. We've seen a company that barely had a few EV design concepts (oh wait, they had a gravity-powered truck though) even get a $30B market cap at some point lmao.
But somehow a profitable company ($SNE) that has an EV that you can actually drive, doesn't even have a fair valuation?
In 2020’s Sony’s brand value is at their highest point since 12 years. In 2021, it is projected to be a its highest point since 2001 assuming same growth as average yearly growth from 2015 to 2020. Keep in mind brand valuation is a bit bullshitty as there’s no standardization to compare brands from different sectors, let alone non-consumer-facing brands with consumer-facing brands. But one thing we can note is that Sony both as B2C brand and as a B2B company is on a big upwards trend.
https://interbrand.com/best-global-brands/sony/
https://careers.uw.edu/blog/2020/03/17/these-are-the-10-biggest-video-game-companies-in-north-america-shared-article-from-zippia/
In 2021, Sony is an entertainment behemoth. They have grown their entertainment branches by a huge amount over the past 5 to 10 years (they made some big acquisitions in the music space especially and they’re now also all-in in anime). I don’t think people realize how big Sony is as an entertainment company. I dug up the numbers and as of Q3 2020, PlayStation is the second biggest video game company in the world (Tencent is #1) in revenue (I suspect Sony might dethrone Tencent after Sony’s FY Q3 2020 is released). But Sony already comes very close to Tencent especially if you add Fate/Grand Order (which is under Sony Music and not under PlayStation) under PlayStation.
There’s no single other company that has this unique combination of a dominant/important position in all entertainment segments. (video games + music + movies + TV series + anime + TV networks). I guess Tencent maybe?
In 2021, Sony has amazing momentum in the camera space. If you’re familiar with the enthusiast photography space, you should know this. Basically, the market is slowly shifting from SLR to mirrorless cameras. This is because mirrorless cameras tend to smallelighter, have faster AF, better low light performance, better battery life and better video performance. Sony is the company that has been specializing in the development for mirrorless cameras for over a decade while Canon’s bread and butter has always been SLR cameras. Sony is in the lead when it comes to mirrorless cameras and that’s where the market is shifting towards. Because the advantages of mirrorless have become more and more apparent and Sony’s cameras have become technically superior, Sony has gained quite a bit of market share over Canon and Nikon in the last few years. In 2019, Sony overtook Nikon as the #2 camera manufacturer. Sony is in an upwards trend here. (they have the ambition to become the world’s #1 camera brand) Sony also has very good marketing for their cameras. (Sony has a lot of YouTubers / influencers / brand ambassadors for their cameras despite being a smaller brand than Canon)
(just search on YouTube and/or Google “switching to Sony from Canon” just to give you an idea that they do have amazing brand momentum in the camera space. You won’t get as many hits for the opposite)
A huge portion of Sony’s profit comes from image sensors in addition to music and video games. This is in addition to their highly profitable financial holdings division & their more moderately profitable electronics division.
Sony’s electronics division, unlike other Japanese brands, has shown great resilience against the very strong competition from China & South Korea. They have been able to maintain their position in the audio space and as of 2020 are still the global market leader in high-end TV’s (a position they have been holding for decades) and it seems they will continue to be able to maintain that.
But seriously this company is dirt-cheap compared to any of its peers in any segment and there’s various huge growth prospects for Sony:
  • CMOS image sensors & Sony’s overall imaging prowess will boom due to increased demand from automotive sector, security & surveillance industry, manufacturing industry, medical sector and finally from the aerospace & defence industry. On the longer term, image sensors will continue to boom due to increased demand for computer vision & AI + robotics. And for consumer electronics demand will remain very high obviously.
  • Sony is aiming for 60% market share in the CMOS image sensor market by 2026. Biggest threat here is Samsung here who have recently started to aggressively invest in image sensors and are challenging Sony. Sony has technological lead + higher production capacity (and Sony will soon open a new plant in Nagasaki), so Sony should be able to hold off Samsung.
  • The iPhone 12 Pro has 3 cameras + a lidar sensor. Apple now buys 3 image sensors (from Sony) + LiDAR sensor (from Sony) per iPhone 12 Pro they manufacture. Remember the iPhone X and iPhone XS? That one had “only” 2 rear cameras (with image sensos from Sony of course). Basically, Sony will be selling exponentially more image sensors as more smartphones get equipped with more and more cameras.
  • Now think about how many image sensors Sony can sell to Apple if the iPhone 13 will have 5 cameras + LiDAR sensor (I mean the number of cameras on smartphones certainly won’t decrease)
  • Gaming (PS5 hype, PSN game sales are booming, add-on content is booming, PS+ subscribers count is booming and finally PSNow & first-party games sales are trending upwards as well). Very consistent year-on-year profit & revenue growth here. They have a history of beating earnings expectations here. The number of PS+ subscribers went from 4M to 48M in just 6-7 years. Investors love to hype up recurring revenue and subscription services such as Disney+ and Netflix. Let’s apply the same logic to PS+? PS+ already has more subscribers than HBO Max in the USA.
  • PlayStation (video games in general) has not even scratched the fucking surface. Most people who play video games now are millennials and kids. Do you think those millennials will stop playing video games when they grow older? No, of course not. Boomers today also still watch movies and TV. Those millennials have kids and those kids are now also playing video games. The kids of those kids will also play video games etc. Basically the total addressable audience for video games will by HUGE by the end of the decade (and the decades after that) because video games will have penetrated all age ranges of the population. Gaming is the fastest growing segment of the whole entertainment business. By a large margin. PlayStation is obviously in a great position here as you can guess from the PS5 hype, but more importantly imho, the growth of PS+ subscribers (currently a bit under 50 million) and PSN users (>100 million MAU) over the past 5 years shows that PlayStation is primed to profit from the audience growth.
  • On top of that you have huge video game growth in the China where Sony & PlayStation is already much better established than Xbox (but still super small compared to mobile games and PC gaming in China). Within the console market, Xbox only competes with PlayStation in North America. In the rest of the world, PlayStation has an enormous lead over Xbox. Xbox is simply a lesser known and lesser desirable brand in the rest of the world
  • Anime streaming (basically they have a monopoly already + vertical integration, it might still be somewhat niche right now, but it will be big within 5 years. Acquiring Crunchyroll was a very good move)
  • Music streaming (no, they don’t have a music streaming service, but as music streaming grows, Sony Music also gets a piece of the growing pie through licensing/royalties, and they also still have a little 2.8% stake in Spotify)
  • Apple, Amazon, Netflix, AT&T and Disney are currently battling it out in the streaming wars. When there’s a war you have little chances of winning, you shouldn’t be the one waging the war. You should be the one selling the ammo. Basically Sony Pictures (tv shows + movies) is in that position. Sony Pictures can negotiate good prices for their content because Apple, Amazon, Netflix, AT&T are thirsty for content and they all want their own exclusive content. Sony Pictures does not need to prop up their own streaming service just like Sony Music doesn’t need their own music streaming service when they can just license out their content and turn a profit. There will always be demand for TV & movies content, so Sony Pictures is well positioned is as an independent content provider. And while Apple, Amazon, Netflix, AT&T and Disney are battling it out on the forefront, Sony is quietly building their anime empire in the background. Genius business move from Sony here, seriously. They now have anime production & distribution.
  • Netflix has 200M subscribers and they currently have a 250M market cap. Think about what Sony will have in 5 years? >30M Crunchyroll subscribers (assuming all anime will be consolidated into Crunhyroll) & >100M PS+ & PSNow subscribers? Anime and gaming is growing faster than movies and TV shows. (9% CAGR for anime, 12% CAGR for gaming vs. 5% CAGR for the whole movies & TV show entertainment segment which includes PVOD, SVOD, box office, TV etc etc). And gaming as a whole is MUCH bigger than SVOD streaming. Netflix gets 99% of their revenue & profit through subscriptions. For the whole Sony Group Corporation, their subscription services (games + anime) it’s currently only 4.5% of their total revenue. And somehow Sony currently has a meagre $128B market cap?
  • PlayStation alone is bigger than Netflix in terms of operating profit. PlayStation has a MUCH higher profit margin than Netflix. For Q3 2020 Netflix posted $790M operating profit and PlayStation posted $988M operating profit. Revenue was was $6.44B for Netflix vs. $4.77B for PlayStation. (and btw Sony’s mobile gaming revenue (~$1B / year) is under Sony Music, it is not even in those PlayStation numbers!!!)
  • Think about it. PlayStation alone posts bigger operating profit than Netflix (yes revenue is bit smaller, but it’s the operating profit that matters most). And gaming is growing faster than movies. And PlayStation is about 24% of Sony’s total revenue. And yet Netflix has a market cap that is equal to the double of Sony's market cap? Basically If you apply Netflix’ valuation to PlayStation then PlayStation alone should have a bigger market cap than Netflix' market cap.

PS+ growth and software digital ratio growth

  • Sony Vision-S & autonomous driving tech (selling sensors + infotainment system to other car manufacturers). Sony surprised everyone when they revealed their Sony Vision-S electric vehicle last year at CES 2020 (in-house design and made in cooperation with Magna Steyr). And it’s currently being tested on public roads. Over the past year we have seen absurdly big investment hype into anything even remotely related to EV’s (including a few questionable companies). We’ve even seen an EV company with a gravity-powered truck get a $30B market cap in June last year. Meanwhile Sony, out of nowhere, revealed what is arguably (subjectively) one of the best looking EV’s. It got very positive reception at CES 2020. An EV that you can actually drive. But somehow their stock is still dirt-cheap based on their current fundamentals alone? Yet some companies that had pretty much nothing but some EV design concepts got insane valuations purely due to hype?
  • LTE chips for IoT & Industry 4.0 (Altair Semiconductors)
  • Cross-media IP (The Last of Us show on HBO, Uncharted movie etc). Huge unrealized potential synergy here (it’s about to change). We have seen that it can turn out super well when you look at The Witcher, Sonic the Hedgehog and Detective Pikachu. When The Witcher released on Netflix, sales of The Witcher 3 significantly increased again. Imagine the same thing, but with Sony IP’s. Sony Pictures is currently working on 7 video game IP based TV shows and 3 movies. We know The Last of Us tv series is currently in production for HBO. And then the Uncharted is currently in post-production and scheduled to be released in July this year currently. If Uncharted turns out to be successful, it will mark a big, new milestone for Sony as an entertainment company imho.
  • Aniplex (Sony Music Entertainment Japan subsidiary for anime production, distribution & mobile games) had a fantastic year in 2020. (more on this later) There is a lot of room for mobile games growth with Aniplex. Thanks to Aniplex, Sony might beat their earnings forecast.
  • Drones. DJI just got put on Entity List in USA and Sony started developing drones for prosumer / professional a few years ago. Big opportunity for Sony here to take a bit from DJI’s dominance. It only makes sense for Sony to enter the drone market targeting the professional & prosumer video market, considering Sony’s established position in the professional audio/video/photography space
  • Currently Sony also has several ventures & investments in AI & robotics
  • Over the past decade, Sony has also carefully expanded into medical equipment tech & biotechnology. Worth noting that Sony also has an important 33% stake in M3 inc (a medical services through-the-internet company with a market cap of $65.5B) (= just their stake in M3 Inc is worth $22B alone, remember Sony, with their large, diversified revenue streams & assets only has a market cap of $128B?)
  • Sony Pictures has a great upcoming movie slate (MCU Spider-Man, Uncharted, Ghostbusters: Afterlife, Venom 2, Morbius, Spider-Verse sequel, Hotel Transylvania 4, Peter Rabbit 2, Vivo, The Nightingale). They will profit from the theatre reopening and covid recovery. They may even become more favourable among movie theatre chains because they won’t release their movies on the same day on streaming services like Warner (and yeah movie theatres are here to stay, at least for a while imho)
  • All the above comes on top of established, mature markets (Financial Holdings & Electronic Products)
  • Oh yeah, btw though TV’s are a cyclical and mature market and are not that important for Sony Group Corporation’s bottomline*, Sony TV’s will continue to do well for the following successive years: o 2020: continued pandemic boost
  1. 2020-2021: PS5 / Xbox Series X/S
  2. 2021 Summer Olympics (tv sales ALWAYS spike during the olympics) (& the effect is more pronounced for high-end TV’s, = good for Sony because Sony’s market share is concentrated in the high-end range (they are market leader in the high-end range)
  3. 2022 FIFA world cup (exact same thing as for the olympics)
  4. You could say it’s already priced in, but the stock is already ridiculously undervalued so idk…
You would think this company somehow has a bad outlook, but that could not be further from the true, let me explain and go over some of the different divisions and explain why they will moon:
Sony Entertainment
While Netflix, Disney, AT&T, Amazon, and Apple are waging the great streaming war, Sony has been quietly building its anime streaming empire over the past years.
  • Sony recently acquired Crunchyroll for $1.175B (it is a great deal for Sony imho and will immediately be more valuable under Sony. Considering the growing appetite for anime I honestly do not even understand why AT&T sold it, they could have integrated it with their other streaming service (HBO Max) but ok)
  • With Crunchyroll Sony now has the following anime empire:
  • Aniplex (anime production & distribution, subsidiary of Sony Music Entertainment Japan) F
  • Funimation
  • Manga Entertainment UK (production, licensing, and distribution, UK)
  • Wakanam (licensing and distribution in Europe)
  • AnimeLab (licensing and distribution in Australia & New Zealand)
  • Crunchyroll (3 million paying subcribers, 90 million registered users and 50 million social media followers)
* Why anime matters:

Anime growth
“The global size is expected to reach USD 36.26 billion by 2025, registering a CAGR of 8.8% over the forecast period, according to a study conducted by Grand View Research, Inc. Growing popularity and sales of Japanese anime content across the globe apart from Japan is driving the growth”
(tl;dr anime 🚀🚀🚀🚀🚀, Sony is all in on anime and they have pretty much no competition)
Anime is the fastest growing subsegment of movies/video entertainment worldwide.
  • Sony also has a partnership with Bilibili for anime distribution in China:
https://www.chinadaily.com.cn/a/201903/26/WS5c990d93a3104842260b2737.html
  • Bilibili already partnered with Sony Music Entertainment Japan to bring Aniplex’s hugely successful Aniplex’s Fate/Grand Order mobile game in China.
  • Sony acquired a 5% stake in Bilibili for $400M in March 2020 (that 5% stake is now already worth $2.33B at Bilibili’s current share price ($BILI) and imho $BILI still has lots of upside potential considering it is the de facto video creation/sharing/viewing à la YouTube/Twitch for GenZ in China)
https://ir.bilibili.com/news-releases/news-release-details/bilibili-announces-equity-investment-sony

Sony Music Entertainment Japan
Aniplex
  • Sony Music (mobile games) generated $400M revenue from its mobile games in Q2 FY2020, published through Aniplex (Sony Music Entertainment Japan, “SMEJ”) subsidiary
  • They are the publisher of Fate/Grand Order, one of the most profitable mobile video games of the past 5 years (has generated $4B in revenue (!!) by the end of 2019 and is still as popular as ever). Fate/Grand order is the 7th most profitable mobile game in revenue worldwide as of 2020 (!)
Fate/Grand Order #9 game by revenue last year as of Q3 2020

  • Aniplex launched Disney: Twisted Wonderland in March this year. In Q3, it was the #10 most downloaded mobile game in Japan. (Aniplex now has two top ten games in Japan)
  • Fate/Grand Order was the #2 most tweeted game in 2020 and #3 was Disney: Twisted Wonderland. You can see that Aniplex has two hugely successful mobile games. (we are talking close to $1B of revenue a year here). It is the #2 game in Japan by total revenue from Q1 2016 to Q3 2020 and the #9 game in worldwide revenue from Q1 2020 to Q3 2020.
Aniplex has two very popular mobile games
  • SMEJ earns about > $1B from mobile games in revenue from mobile games and there is still a lot of future growth potential here considering Japan’s mobile game market grew a whopping 32% yoy from Q3 2019 to Q3 2020.
  • Aniplex recently co-distrubuted the movie Demon Slayer: Mugen Train in Japan in October 2020. It became the highest grossing film of all time in Japan with a total gross box office revenue of $380M. In the middle of a pandemic. It still needs to release in South Korea, China and USA where it will most likely do great as well.
Sony Interactive Entertainment (SIE) (Game & Netwerk Services business unit):

  • We all know 2020 was a huge year for video games with the stay-at-home pandemic boost. The whole video game sector brought in $180B of revenue in 2020, a whopping 20% increase yoy.
  • But 2020 will not be just a one-off temporary exceptional year for video games. The video game market has a CAGR of 13% which means it will be worth $291B in 2027. Video games is by far the segment with the highest growth rate in the whole entertainment industry.

US video game market growth (worldwide growth has a 13% CAGR)

PlayStation revenue and operating profit growth

  • PlayStation obviously has a huge piece of this pie and over the past years has seen consistent yoy revenue and profit growth. Think about it, for every FIFA/Call of Duty/Assassin’s Creed sold on PS4/PS5, Sony gets a 30% cut. There have been sold a billion PS4 games so far.
  • 5 years ago 20 to 30% of PS4 games were purchased digitally. Flashforward to 2020 and it’s 60-75% and the digital ratio looks set to still increase a bit. This means higher profit margin for game publishers and for Sony at the expense of retailers
  • SIE has seen huge success in its first-party games over the past 5 years. Spider-Man, God of War, Horizon: Zero Dawn, The Last of Us Part 2, Uncharted 4, Ghost of Tsushima, Days Gone, Ratchet & Clank have all been huge successes. This is really big and represents a big change compared to the previous generations where Sony never really hit it big as a games publisher even though most of their games were considered quality games.
  • SIE is now not only a powerful platform holdeprovider, but also a very successful games publisher with popular IP’s (Uncharted, God of War, The Last of Us, Horizon, Ghost of Tsushima, Ratchet & Clank). This is an enormous asset, because firstly it increases the chances of success for cross-media opportunities (Sony Pictures can make TV shows and movies out of it to expand the popularity of those IP’s even more). And secondly, it is an obvious selling point for PS5. The more popular and bigger their exclusive content, the more they can draw people to their platform/service. This should increases PS5 total marketshare over its competitor.
  • The hype for God of War: Ragnarok will be absolutely through the roof. Hype for Horizon: Forbidden West is also very good already (10 million yt views, 273K likes which is very good). Gran Turismo 7 and Ratchet & Clank will also do very well in 2021. (I suspect that GoW oand Horizon might be delayed to 2022)
  • PS5 reception has been extremely good. Demand is through the roof as well all know. The only problem is that they cannot quite capitalize on the demand due to lack of supply, but overall, it is a very good thing that demand is very high, and that reception has been very positive. The challenge will primarily supply and production-related for the following 6 months and to be able to maintain brand momentum. Hopefully, they won’t push disappointed/inpatient customers to competitors.
  • Considering there’s backwards compatibility from PS4 to PS5, users will want all their PSN content to transition with them as well, so I expect them to lose very little marketshare to Xbox. Also, I do not know if Americans realize it, but Xbox is not nearly as big as PlayStation in the rest of the world as it is in the USA. PlayStation just has global brand power that Xbox just doesn’t have, so Xbox isn’t much of threat at all I’d say. Where I live, in Belgium, In Europe everyone is talking about the PS5, nobody really seems to care about Xbox Series S/X that much. Comparing PlayStation to Xbox in terms of mindshare is like comparing Apple to Motorola (not meant to be a diss to Motorola, I have a Motorola phone myself, just saying that Xbox has significantly less mindshare / brand power in Europe).
  • SIE is likely working on PSVR 2, this could be big.
  • Sony has a small stake in Epic Games (1.4%) and they have a good business relationship with them, so this might also make them open to release first-party games on Epic Games Store after exclusivity period on PS5.
  • Remember the Travis Scott concert in Fortnite? I believe that was one of the reasons why Sony invested in Epic Games. It serves as an example how music can sometimes converge with video games, and this can play to Sony’s strengths.
  • PlayStation also has way superior presence in Asia compared to Xbox. Have been expanding into China as well. Another great opportunity for revenue growth.
  • PS+ subscribers grew from 5.7 million by the end of 2013 to 46 million by October 30th, 2020. This is an average growth rate of 28% over the past 5 years. Considering most of the growth was early on, it will slow down, but I predict that they will have about 70 million PS+ subscribers by the end of 2023. This is huge and represents a stable, recurring source of income. Investors who keep hyping Netflix/Disney+ will love this, but it seems they have yet to discover $SNE.
  • There is a reason why Amazon, Google, Nvidia have been aggressively investing in video games & games streaming. They know the business is huge and is about to get even bigger. But considering the established, loyal PlayStation userbase, the established global brand of PlayStation and the exclusive games, PlayStation should be able to easily standoff competition from Amazon, Google and Nvidia (GeForce Now) in the next few years. So far, Amazon’s venture into game development, publishing & streaming has completely failed. Stadia and GeForceNow seem to have a bit more success, but still relatively niche. Therefore, I think PlayStation is well-positioned to remain one of the leaders in the industry for the following decade.
I'll get to the other divisions later, I figured this is a good first step.
But so far the tl;dr
Image sensors: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
IoT/Industry 4.0 chipsets: 🚀🚀🚀🚀🚀🚀🚀
PS5/PSN/PS+: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Online medical services (M3 inc.): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Anime: 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Fate/Grand Order: 🚀🚀🚀🚀🚀
Demon Slayer: Mugen Train 🚀🚀🚀🚀🚀
Sony Music / music streaming (the performance of Sony Music’s in Sony’s business is seriously understated. The numbers speak for themselves): 🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀
Sony Electronics 🚀
Sony Financial Holdings (very stable & profitable business, even managed to grow slightly during pandemic when most insurance companies performed more poorly): 🚀🚀🚀
Still have to cover Sony Pictures, but their upcoming movie slate looks pretty good honestly (Spider-Man sequel, Venom: Let There Be Darkness, Ghostbusters: Afterlife, Uncharted, Morbius, Hotel Transylvania 4 so that's worth one rocket as well imho 🚀
tl;dr of tl;dr:
🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀🚀

Disclaimer: I am not a financial advisor. I am an idiot that's trying to understand why $SNE stock is so cheap.
Positions: SNE 105C 21st January 22
submitted by Audacimmus to wallstreetbets [link] [comments]

TEKK - Tekkorp Digital Acquisition Corp: Who's Who of Gaming Mgmt Teams!

Team has been involved in a substantial number of the digital media, sports, entertainment, leisure and gaming industries’ most significant merger and acquisition transactions, holding key positions at, and transacting with Scientific Games Corp, Inspired Gaming Group, FOX Bets, Ocean Casino Resort, Resorts International Holdings, PokerStars, DraftKings, Mohegan Sun, Caesars Entertainment Corporation, Harrah’s Entertainment, Tropicana Entertainment, Inc., TSG/Sky Betting & Gaming, Facebook, Inc, Wynn Resorts, Dubai World/MGM Resorts
Here's all the Bios. These guys are stellar! TEKK closed at $10.30 today. Still cheap!
If you don't like to read... you don't like to make money!!!!
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Matthew Davey — Chief Executive Officer and Director
Mr. Davey has over 25 years of experience within the digital media, sports, entertainment, leisure and gaming ecosystems, as well as experience in the public sector. He is an experienced public company executive officer and board member. He has served in executive management positions across the gaming technology arena. Over the course of Mr. Davey’s career, he oversaw more than ten mergers and acquisitions and over $1.2 billion in debt and equity capital raised to support the companies he has led.
Most recently, Mr. Davey was Chief Executive Officer of SG Digital, the Digital Division of Scientific Games Corp. (“Scientific Games”) (Nasdaq: SGMS). SG Digital was established following the purchase by Scientific Games of NYX Gaming Group Limited (“NYX”) (formerly TSXV: NYX), where Mr. Davey served as Chief Executive Officer and Director. The NYX acquisition provided Scientific Games with a vehicle to significantly accelerate the scale and breadth of its existing digital gaming business, including the strategic expansion into sports betting. In his capacity as Chief Executive Officer of NYX, Mr. Davey developed and implemented a corporate strategy that generated strong revenue growth. Mr. Davey shaped company strategy to focus on digital gaming supplier platforms and content that provided various gaming operators with the underlying gaming and sports betting systems for their online gaming business. In 2014, Mr. Davey oversaw the initial public offering of NYX, and his experience in the digital media, sports, entertainment, leisure and gaming industries helped NYX recognize momentum as a public company. After the public offering, from 2014 to 2018, Mr. Davey oversaw seven acquisitions which helped establish NYX as one of the fastest growing global B2B real-money digital gaming and sports betting platforms. These acquisitions included:
• OpenBet: In 2016, NYX completed the $385 million acquisition of OpenBet. This was one of the more complex and transformative acquisitions that Mr. Davey oversaw at NYX. Through securing co-investments from William Hill (LSE: WMH), Sky Betting & Gaming and The Stars Group (formerly Nasdaq: TSG, TSX: TSGI), Mr. Davey was able to get the acquisition from Vitruvian Partners completed successfully, winning the deal against much larger and well capitalized competitors. By combining two established and proven B2B betting and gaming suppliers, NYX was well positioned to provide customers with exciting player-driven solutions across all major product verticals and distribution channels. This allowed NYX to become the leading B2B omni-channel sportsbook platform in the market and the supplier to over 300 gaming operators globally with an extensive library of desktop and mobile game titles, including more than 700 on NYX platforms and more than 2,000 on the OpenBet platform.
• Cryptologic/Chartwell: In 2015, NYX completed the $119 million acquisition of Cryptologic and Chartwell. The acquisition provided NYX with more than 400 titles of additional leading gaming content, a broader customer base, and direct exposure to PokerStars and Intercasino, part of the Gamesys Group (LSE: GYS) — two of the world’s largest online casino offerings.
• OnGame: In 2014, NYX completed the distressed acquisition of OnGame, a premier poker content, platform and service provider. This acquisition provided NYX with one of the best poker products in the industry, access to several regulated jurisdictions, and a valuable talent pool that was instrumental in the growth of NYX. The addition of OnGame further established a path for NYX to continue its growth in both European and U.S. markets.
These acquisitions, together with meaningful organic growth, increased NYX’s revenue from $24 million in 2014 to $184 million annualized in 2017. During that time, Mr. Davey helped build NYX to have over 200 customers in the global gaming industry and a team of 1,000 employees. Mr. Davey’s success at NYX ultimately led to its sale to Scientific Games for $631 million in 2018.
Mr. Davey joined Next Gen Gaming, the predecessor to NYX, in 2000 as the Vice President of Technology, was appointed as Executive Director in 2003 and named Chief Executive Officer in 2005. Prior to that, he was the Senior Consultant for Access Systems, a company that specializes in the provision of back-end software for licensed online casinos. Prior to joining Access, Mr. Davey worked for the Northern Territory Government specializing in matters pertaining to the internet and e-commerce along with roles in the Department of Racing and Gaming. Mr. Davey received a Bachelor of Electrical & Electronic Engineering from Northern Territory University, Australia (also known as Charles Darwin University).
Robin Chhabra — President
Mr. Chhabra has been at the forefront of corporate acquisition activity within the digital gaming landscape for over a decade. His prior experience includes leading corporate strategy, M&A, and business development at two of the global leaders in the digital gaming industry, The Stars Group (“TSG”) and William Hill, and a leading supplier, Inspired Gaming Group (Nasdaq: INSE). Mr. Chhabra served on the Group Executive Committees of each of these companies. From 2017 to May 2020, Mr. Chhabra served as Chief Corporate Development Officer at TSG and, from 2019 to August 2020, he also served as the Chief Executive Officer of Fox Bet, a leading U.S. online gaming business which is the product of a landmark partnership between TSG and FOX Sports, a transaction which he led. During that period, Mr. Chhabra led several transactions which transformed TSG into the largest publicly listed online gambling operator in the world by both revenue and market capitalization and one of the most diversified from a product and geographic perspective with revenues of over $2.5 billion. Mr. Chhabra’s M&A experience is extensive and covers multiple global geographies across the digital gaming value chain and includes the following:
• TSG/Flutter Entertainment Merger: In 2019, Mr. Chhabra led the TSG M&A team that was responsible for TSG’s $12.2 billion merger with Flutter Entertainment (LSE: FLTR). The merger between TSG and Flutter Entertainment is the largest transaction in the digital gaming industry to date. The combination created the largest publicly listed online gaming company with approximately 13 million active customers and leading product offerings, which include sports betting, online casino, fantasy sports and poker. The combined entity includes some of the world’s most iconic digital gaming brands such as Fanduel, Fox Bet, Sky Bet, PaddyPower, Betfair, PokerStars and SportsBet. TSG/Flutter Entertainment is one of the most geographically diverse digital gaming and media companies with leading positions in the United States, United Kingdom, Australia, Ireland, Italy, Spain, Germany and Georgia.
• TSG/Sky Betting and Gaming (“SBG”): In 2018, Mr. Chhabra led the acquisition of SBG from CVC Capital Partners and Sky plc, Europe’s largest media company, in a transaction valued at $4.7 billion. At the time of the acquisition SBG was the largest mobile gambling operator in the United Kingdom and one of the fastest growing of the major operators having doubled its online market share in three years. The acquisition of SBG provided TSG with (a) greater revenue diversification, significantly enhanced expertise and exposure to sports betting just ahead of the judicial overturn of The Professional and Amateur Sports Protection Act of 1992 (PASPA) by the U.S. Supreme Court, (b) a leading position within the United Kingdom, the world’s largest regulated online gaming market, (c) improved products and technology as a result of the addition of SBG’s innovative casino and sports book offerings and a portfolio of popular mobile apps, and (d) expertise in deeply integrating sports betting with leading sports media companies, positioning TSG to create more engaging content, deliver faster growth and decrease customer acquisition costs.
• William Hill (LSE: WMH): At William Hill, from 2010 to 2017, Mr. Chhabra served as Group Director of Strategy and Corporate Development where he led several transactions which contributed to William Hill’s transformation from a land-based gambling operator in the United Kingdom to a leading online-led international business. Mr. Chhabra led William Hill’s entry into the U.S. sports betting and online lottery markets with the acquisition of four businesses, including the simultaneous acquisitions of three U.S. sportsbooks, Cal Neva, American Wagering and Brandywine Bookmaking, in 2011 for an aggregate purchase price of $55 million. These businesses ultimately led William Hill to achieve a leading position in the U.S. sports betting market with a market share of 24% in 2019. Additionally, Mr. Chhabra played a key role in structuring William Hill’s successful joint venture with PlayTech Plc (LSE: PTEC) in 2008. The combined entity created one of the largest online gambling businesses in Europe at the time of its formation and led to William Hill’s buyout of Playtech’s interest for $637 million in 2013. Prior to the transaction, William Hill had struggled in its attempt to establish a strong online gaming platform and a meaningful presence outside the United Kingdom.
Mr. Chhabra has also successfully completed four transactions worth over $1.2 billion in Australia, the world’s second largest regulated online gambling market, and various partnerships in Asia. Additionally, he completed several technology and media related transactions, including William Hill’s investment in NYX, where he worked with Mr. Davey on NYX’s transformational acquisition of OpenBet.
Prior to working in the gaming sector, Mr. Chhabra was an equities analyst and a management consultant. Mr. Chhabra received a Bachelor of Science in Economics from the London School of Economics and Political Science.
Eric Matejevich — Chief Financial Officer
Mr. Matejevich is a seasoned gaming executive with extensive experience in both the online gaming and traditional casino industries. From February to August 2019, he served as Trustee and Interim-Chief Executive Officer of Ocean Casino Resort (“Ocean”) (formerly Revel Casino, which had a construction cost of $2.4 billion) in Atlantic City, where he successfully led the management team through an ownership change and operational turnaround effort. Over the course of seven months, Mr. Matejevich managed to reduce the property’s weekly cash burn of $1.5 million to an annualized cash flow run rate in excess of $20 million.
Prior to Ocean, from 2016 to 2018, Mr. Matejevich served as the Chief Financial Officer of NYX. At NYX, he focused his efforts on integrating the company’s many acquisitions and multiple debt refinancings to simplify its capital structure and provided liquidity for growth initiatives. Additionally, Mr. Matejevich was instrumental to the executive team that sold NYX to Scientific Games for $631 million.
Prior to NYX, from 2004 to 2014, Mr. Matejevich was the Chief Financial Officer of Resorts International Holdings and later, from 2011, also the Chief Operating Officer of the Atlantic Club Casino, a property under the Resorts International Holdings umbrella — a Colony Capital (NYSE: CLNY) entity. As Chief Financial Officer, he provided managerial oversight for all finance functions for a six-property casino company with annual gaming revenue exceeding $1.3 billion, 10,000 gaming positions, 7,000 hotel rooms and over 11,000 staff members during his tenure. Mr. Matejevich led the transition effort to integrate a four-casino, $1.3 billion acquisition from Harrah’s Entertainment and Caesars Entertainment (Nasdaq: CZR). As Chief Operating Officer of Atlantic Club, he lobbied for and was successful in obtaining the first internet gaming legislation passed in the United States. The Atlantic Club was the sole New Jersey casino proponent of the legislation.
Prior to serving in various gaming positions, Mr. Matejevich was a Vice President of High Yield Research for Merrill Lynch, where he managed the corporate bond research effort for the gaming and leisure sectors and marketed high yield and other debt transactions totaling $4.8 billion. Mr. Matejevich received a Bachelor of Science in Economics from The Wharton School and a Bachelor of Arts in International Relations from The College of Arts and Sciences at the University of Pennsylvania.
Our Board of Directors
Morris Bailey — Chairman
Over the past 10 years, Mr. Bailey has been a leader in turning around Atlantic City, as well as being among the first gaming executives to embrace online gaming and sports betting in the United States. In his efforts, Mr. Bailey partnered with two of the largest digital gaming companies in the world, PokerStars, part of the Stars Group, and DraftKings (Nasdaq: DKNG). In 2010, Mr. Bailey bought Resorts Atlantic City (“Resorts”) and initiated a comprehensive renovation which allowed for the property to be rebranded and repositioned. In 2012, Mr. Bailey signed an agreement with Mohegan Sun to manage the day-to-day operations of the casino. In addition to Mohegan Sun’s operational expertise and ability to reduce costs via economies of scale, Resorts gained access to their robust customer database. Soon thereafter, Mr. Bailey and his team focused on bringing online gaming to the property. In 2015, Resorts established a platform to engage in online gaming by partnering with PokerStars, now part of the $24 billion Flutter Entertainment, PLC (LSE: FLTR), to operate an online poker room in Atlantic City. In 2018, Resorts announced deals with DraftKings and SBTech to open a sportsbook on-property and online. For 2020 year-to-date, Resorts has performed in the top quartile in internet gross gaming revenue in New Jersey. Mr. Bailey’s efforts in New Jersey helped set the framework for expansion of online sports and gaming throughout the United States.
In addition to his gaming interests, Mr. Bailey has over 50 years of experience in all facets of real estate development, asset M&A, capital markets and operations and is the founder, Chief Executive Officer and Principal of JEMB Realty, a leading real estate development, investment and management organization. Mr. Bailey has notable investment experience within the energy, finance and telecommunications sectors through investments in the Astoria Energy Plant, Basis Investment Group and Xentris Wireless.
Tony Rodio — Director Nominee
Mr. Rodio has nearly four decades of experience in the gaming industry. Most recently, Mr. Rodio served as the Chief Executive Officer and director of Caesars Entertainment Corporation (“Caesars”) (Nasdaq: CZR), one of the world’s most diversified casino-entertainment providers and the most geographically diverse U.S. casino-entertainment company, from April 2019 until its acquisition by Eldorado Resorts, Inc. in July 2020. Mr. Rodio led Caesars through its $17.3 billion merger with Eldorado Resorts, one of the largest transactions in the gaming industry to date. Additionally, Mr. Rodio was instrumental to Caesars’ expansion into the digital gaming industry and oversaw the implementation of new digital segments such as its Scientific Games powered retail sportsbook solution that now operates in various states throughout the U.S. From October 2018 to May 2019, Mr. Rodio served as Chief Executive Officer of Affinity Gaming. Prior to Affinity Gaming, he served as President, Chief Executive Officer and a director of Tropicana Entertainment, Inc. (“Tropicana”) for over seven years, where he was responsible for the operation of eight casino properties in seven different jurisdictions. During his time at Tropicana, Mr. Rodio oversaw a period of unprecedented growth at the company, improving overall financial results with net revenue that increased more than 50% driven by both operational improvements and expansion across regional markets. Mr. Rodio led major capital projects, including the complete renovation of Tropicana Atlantic City and Tropicana’s move to land-based operations in Evansville, Indiana. Each of these initiatives, among others, generated substantial value for Tropicana. Ultimately, Mr. Rodio’s efforts at Tropicana led to its sale to Eldorado Resorts in 2018 for $1.85 billion. Prior to Tropicana, Mr. Rodio held a succession of executive positions in Atlantic City for casino brands, including Trump Marina Hotel Casino, Harrah’s Entertainment (predecessor to Caesars), the Atlantic City Hilton Casino Resort and Penn National Gaming. He has also served as a director of several professional and charitable organizations, including Atlantic City Alliance, United Way of Atlantic County, the Casino Associations of New Jersey and Indiana, AtlantiCare Charitable Foundation and the Lloyd D. Levenson Institute of Gaming Hospitality & Tourism. Mr. Rodio brings extensive knowledge of and experience in the gaming industry, operational expertise, and a demonstrated ability to effectively design and implement company strategy. Mr. Rodio received a Bachelor of Science from Rider University and a Master of Business Administration from Monmouth University.
Marlon Goldstein — Director Nominee
Mr. Goldstein is a licensed attorney with nearly 20 years of experience in the gaming space. He joined The Stars Group (Nasdaq: TSG)(TSX: TSGI) in January 2014 as its Executive Vice-President, Chief Legal Officer and Secretary until his retirement from the company in July 2020 following the merger of TSG with Flutter Entertainment, PLC (LSE: FLTR). Mr. Goldstein also previously served as the Executive Vice-President, Corporate Development and General Counsel of TSG. Mr. Goldstein was also the senior TSG executive based in the United States and was one of the primary architects of TSG’s strategic vision for its U.S.-facing business. During his tenure, TSG grew from an approximately $500 million market-cap company to an approximately $7 billion market-cap company through a combination of organic growth and strategic mergers and acquisitions. Mr. Goldstein participated in numerous M&A transactions and capital markets offerings at TSG, including several transformational transactions in the digital gaming industry. Notable transactions in which Mr. Goldstein was involved include:
• TSG/Flutter Merger: In 2019, TSG merged with Flutter for a $12.2 billion transaction value, the largest transaction in the digital gaming industry to date.
• TSG/Fox Bet Partnership: In 2019, TSG entered into a partnership with FOX Sports to create FOX Bet in the U.S., a leading U.S. online gaming business. Wall Street Research estimates an approximate $1.1 billion valuation for Fox Bet post-partnership with The Stars Group.
• TSG/Sky Betting & Gaming: In 2018, TSG acquired Sky Betting & Gaming, the largest mobile gambling operator in the United Kingdom at the time, for $4.7 billion.
• TSG/CrownBet and William Hill: In 2018, TSG simultaneously acquired CrownBet and William Hill, two Australian operators, for a total of $621 million in a multi-part transaction.
• TSG/PokerStars and Full Tilt Poker: In 2014, TSG acquired The Rational Group, which operated PokerStars and Full Tilt and was the world’s largest poker business, for $4.9 billion.
Through his ability to legally structure large and complex transactions, Mr. Goldstein was integral to TSG’s vision of becoming a full-service online gaming company. Additionally, he assisted in structuring TSG’s capital markets activity, which generated liquidity for acquisitions and strengthened its balance sheet.
Prior to joining TSG, Mr. Goldstein was a principal shareholder in the corporate and securities practice at the international law firm of Greenberg Traurig P.A., where he practiced for almost 13 years. Mr. Goldstein’s practice focused on corporate and securities matters, including mergers and acquisitions, securities offerings, and financing transactions. Additionally, Mr. Goldstein was the founder and co-chair of the firm’s Gaming Practice, a multi-disciplinary team of attorneys representing owners, operators and developers of gaming facilities, manufacturers and suppliers of gaming devices, investment banks and lenders in financing transactions, and Indian tribes in the development and financing of gaming facilities.
Mr. Goldstein brings experience and insight that we believe will be valuable to a potential initial business combination target business. Mr. Goldstein received a Bachelor of Business Administration with a concentration in accounting from Emory University and a Juris Doctorate with highest honors from the University of Florida, College of Law.
Sean Ryan — Director Nominee
Mr. Ryan is a digital media and technology operator with extensive global experience in online payments, e-commerce, marketplaces, mobile ad networks, digital games, enterprise collaboration platforms, blockchain, real money gaming and online music. Since 2014, Mr. Ryan has been serving as Vice President of Business Platform Partnerships at Facebook, Inc. (“Facebook”) (Nasdaq: FB), where he leads a more than 500 person global organization that manages the Payments, Commerce, Novi/Blockhain, Workplace and Audience Network businesses. Prior to his current role, Mr. Ryan was hired in 2011 as the Director of Games Partnerships to lead and grow the global Games business at Facebook. While the Director of Games Partnerships, Mr. Ryan focused on re-shaping Facebook’s games and monetization strategies to derive more value for Facebook, its users and its partners, including the addition of a Real Money Gaming offering in regulated markets. Mr. Ryan’s team helped accelerate a major trend in engagement through cross-platform games and therefore the opportunity to increase users through establishing games on multiple platforms. Prior to joining Facebook, Mr. Ryan created the new social and mobile games division at News Corp, an American multinational mass media corporation controlled by Rupert Murdoch. While at News Corp, Mr. Ryan led the acquisition of Making Fun, a San Francisco social-game start-up, that created News Corp’s games publishing division.
Before joining News Corp., Mr. Ryan founded multiple digital businesses such as Twofish, Meez, Open Wager and SingShot Media. Mr. Ryan co-founded Twofish in 2009, a virtual goods and services platform that provided developers with data analytics and insights for individual application’s digital economies. Twofish was later sold to online payments provider Live Gamer, where Mr. Ryan served on the board of directors. From 2005 to 2008, Mr. Ryan founded and led Meez.com, a social entertainment service combining avatars, web games and virtual worlds. The white label social casino gaming company Open Wager was spun out of Meez and was later sold to VGW Holdings, Mr. Ryan also co-founded SingShot Media, an online karaoke community, which was sold to Electronic Arts (Nasdaq: EA) and merged into its Sims division.
We believe Mr. Ryan’s experience will be valuable to a potential initial business combination target and would provide an expanded perspective on the digital gaming landscape. Mr. Ryan received a Bachelor of Arts from Columbia University and a Master of Business Administration from the University of California, Los Angeles.
Tom Roche — Director Nominee
Mr. Roche has more than 40 years of experience in the gaming industry as a regulator, advisor and independent auditor. Mr. Roche joined Ernst & Young (“EY”) as a partner in 2003 and opened its Las Vegas office. He was subsequently appointed as the Office Managing Partner and Global Gaming Industry Market Leader. In 2016, Mr. Roche relocated to the EY Hong Kong office to supervise the expansion of the EY Global Gaming Industry practice in the Asia Pacific region. Mr. Roche has been integral to numerous transactions that have shaped the current gaming landscape, including:
• Wynn Resorts (Nasdaq: WYNN) initial public offering: Mr. Roche was the lead partner on Wynn Resort’s initial public offering, which raised $450 million in 2002.
• Harrah’s Entertainment/Apollo Management Group & Texas Pacific Group: Mr. Roche headed the regulatory advisory services on the buyout of Harrah’s Entertainment, the world’s largest casino company at the time, for $17.1 billion.
• Dubai World/MGM Resorts: Mr. Roche headed the regulatory and due diligence advisory services to Dubai World in its approximately $5.1 billion investment in MGM. Dubai World bought 28.4 million MGM shares, or 9.5 percent of the casino operator, for $2.4 billion. It then invested $2.7 billion to acquire a 50% stake in MGM’s CityCenter Project, a $7.4 billion 76-acre Las Vegas development of hotels, condos and retail outlets.
• MGM Growth Properties (NYSE: MGP) initial public offering: Mr. Roche provided tax and structural transaction services to MGM Resorts in the creation of MGM Growth Properties, a publicly traded REIT engaged in the acquisition, ownership and leasing of large-scale destination entertainment and leisure resorts. MGM Growth Properties raised $1.05 billion in its 2016 initial public offering.
Mr. Roche also directed EY advisory services to boards and management teams for profit improvement and technology related initiatives. In addition, Mr. Roche provided advisory support to the American Gaming Association on several research projects, including those specifically related to sports betting, the revocation of The Professional and Amateur Sports Protection Act of 1992 (PASPA) and anti-money laundering best practices in the gaming industry. Equally, he has assisted government agencies in numerous international locations with enhancing their regulatory approach to governing the industry especially in the online gambling sector.
Prior to joining Ernst & Young, Mr. Roche served as Deloitte’s National Gaming Industry Leader and as the co-head of Andersen’s Gaming Industry Practice in Las Vegas. In 1989, Mr. Roche was appointed by then Governor of the State of Nevada, Robert Miller, to serve as one of three members of the Nevada State Gaming Control Board for a four-year term, where he was directly responsible for the Audit and New Games Lab Divisions. As a board member, he spent a substantial amount of time assisting global jurisdiction regulators enact gaming legislation in the design of their regulatory structure. During his career, Roche has been involved in numerous public and private offerings of equity and debt securities. His background includes providing casino regulatory consulting services to casino licensees and to federal and state agencies including the National Indian Gaming Commission and the Nevada State Gaming Control Board, and industry associations such as the Nevada Resort Association and the American Gaming Association.
We believe Mr. Roche’s highly regarded reputation as a gaming auditor and advisor in the gaming industry will be valuable for us and a potential business combination target. Mr. Roche is a member of the American Institute of Certified Public Accountants and is licensed by the Nevada State Board of Accountancy and Mississippi State Board of Public Accountancy. He received his Bachelor of Science degree in Accounting from the University of Southern California.
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COVID-19 Megathread #6

This post is updated daily.
You can also follow the Reddit Live thread here.
 
COVID-19 has now infected more than 215,956 people. There have been 8,757 confirmed deaths and 84,080 confirmed recoveries attributed to the virus.
 
Recent Updates
Note: These are the updates from the last 48-72 hours.
MARCH 18 -
 
MARCH 17 -
 
MARCH 16 -
 
Tracking COVID-19
 
Reputable Sources for Information:
submitted by hoosakiwi to news [link] [comments]

Loop Insights Expands Venue Bubble Platform To Launch First “Film Bubble” For Major Motion Picture, In Partnership With Draganfly “Safe Set” Solutions, Production Set For January 2021

RACMF (ASK @ 1.83)
DFLYF (ASK @ 0.346)
DFLY.CN (ASK @ 0.44)
MTRX.VN (ASK @ 2.25)
Film Bubble Provides Another Major Opportunity As Spin-Off Of Successional NCAA Venue Bubble and Travel Bubble Projects
VANCOUVER, British Columbia, Dec. 14, 2020, a provider of contactless solutions and artificial intelligence ("AI") to drive real-time insights, enhanced customer engagement, and automated venue tracing to the brick and mortar space, is pleased to announce the successful launch of its first “Film Bubble” for a major motion picture (“MMP1”) that is scheduled to commence filming in January 2021. The name of the film and the starring actors will remain confidential until the commencement of filming.
The launch of the Film Bubble for MMP1 is the result of a partnership agreement with Draganfly Inc (DFLY:CSE). Draganfly’s Safe Set Solutions for the global film and TV production industry is a ground-based technology that uses symptom pre-screening, elevated body temperature measurement, and social distancing digital display to help ensure that everybody on the set is safe.
Loop Insights CEO Rob Anson stated, “The addition of Dragonfly’s Safe Set Solutions to our Venue Bubble Platform creates an instant and powerful Film Bubble solution for an industry that has suffered catastrophic losses in 2020 and can’t afford to stay shut down for a minute longer. We are extremely proud to have jointly delivered a solution to the film industry that will allow them to safely get their crews, actors, and supporting infrastructure back to work and generating prosperity, the ripple effects of which reverberate around the world.”
Draganfly CEO Cameron Chell stated, “Partnering with Loop Insights to combine our respective technologies into Loop’s Venue Bubble solution is a powerful and significant step to help all industries and most immediately Hollywood and the global film industry safely ramp up production. Film industry investors, insurance companies, unions, and guilds are all seeking this type of solution to keep workers safe and protect their investments.”
FILM AND TV STUDIOS SEEK FAST AND RELIABLE TESTING SOLUTIONS TO RESUME SAFE OPERATIONS AND MITIGATE BILLIONS IN LOSSES
Total earnings at the North American box office in 2019 amounted to $USD 11.32 billion according to Statista.com. In January 2020, the U.S. motion picture and sound recording industry employed over 456 thousand people, with several hundred thousand more in Canada, the U.K., and around the world.
As a result of production closures and cinema shutdowns related to COVID-19, the majority of the industry's revenues and jobs have been temporarily lost and are now at significant risk of long-term damage if the industry is unable to find solutions that can provide for the safe resumption of operations.
Specifically, the global entertainment industry is projected to lose a staggering $160 billion of growth over the next five years, according to research firm Ampere Analysis.
On November 2nd, AMC Theatres announced a 91% drop in revenues during the most recent earnings period, with losses hitting $906 million in just this quarter.
LOOP AND DRAGANFLY FILM BUBBLE POSITIONED TO DELIVER INDUSTRY-LEADING SOLUTION
Over the past several months, Loop Insights has successfully created, launched, and executed its Venue Bubble solution. Specifically, on December 1st, Loop announced Achieving 100% Success in Delivering The First-Ever Fully Integrated “Venue Bubble” in Live Environments at NCAA College Basketball Tournaments. In that press release, Loop CEO Rob Anson stated:
“With the whole world watching, including professional sports leagues and teams, college sports leagues and teams, world-renown venues and hospitality companies, Loop hit it out of the park and provided the world with the empirical data necessary to demonstrate our bubble solution is nothing short of world-class.”
Draganfly’s Vital Intelligence technology utilizes regular cameras to read vital signs such as Heart Rate, Respiratory Rate, and Sp02. The technology can help screen for infectious conditions, including COVID-19. The technology has been deployed on Drones and in Kiosks, along with an initial mobile API that has been implemented with several pilot customers.
Loop CEO Rob Anson added, “The film industry has been an obvious major opportunity for our Venue Bubble solution and this first Film Bubble will provide a great showcase for our film industry solution, as well as, additional opportunities for travel, venue, and various healthcare applications we have been working on.”
This Press Release Is Available On The Loop Insights Verified Forum On AGORACOM For Shareholder Discussion And Management Engagement https://agoracom.com/iLoopInsights/forums/discussion
About Draganfly
Draganfly Inc. (CSE: DFLY; OTCQB: DFLYF; FSE: 3U8) is the creator of quality, cutting-edge and software and systems that revolutionize the way organizations can do business and service their stakeholders. Recognized as being at the forefront of technology for over 22 years, Draganfly is an award-winning, industry-leading manufacturer and technology developer serving the public safety, agriculture, industrial inspections, security, and mapping and surveying markets. Draganfly is a company driven by passion, ingenuity, and the need to provide efficient solutions and first-class services to its customers around the world with the goal of saving time, money, and lives.
About Loop Insights
Loop Insights Inc. is a Vancouver-based Internet of Things (“IoT”) technology company that delivers transformative artificial intelligence (“AI”) automated marketing, contact tracing, and contactless solutions to the brick and mortar space. Its unique IoT device, Fobi, enables data connectivity across online and on-premise platforms to provide real-time, detailed insights and automated, personalized engagement. Its ability to integrate seamlessly into existing infrastructure, and customize campaigns according to each vertical, creates a highly scalable solution for its prospective global clients that span industries. Loop Insights operates in the telecom, casino gaming, sports and entertainment, hospitality, and retail industries, in Canada, the US, the UK, Latin America, Australia, Japan, and Indonesia. Loop’s products and services are backed by Amazon’s Partner Network.
https://finance.yahoo.com/news/loop-insights-expands-venue-bubble-110000376.html
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Loop Insights Expands Venue Bubble Platform To Launch First “Film Bubble” For Major Motion Picture, In Partnership With Draganfly “Safe Set” Solutions, Production Set For January 2021

RACMF (ASK @ 1.83)
DFLYF (ASK @ 0.346)
Film Bubble Provides Another Major Opportunity As Spin-Off Of Successional NCAA Venue Bubble and Travel Bubble Projects
VANCOUVER, British Columbia, Dec. 14, 2020, a provider of contactless solutions and artificial intelligence ("AI") to drive real-time insights, enhanced customer engagement, and automated venue tracing to the brick and mortar space, is pleased to announce the successful launch of its first “Film Bubble” for a major motion picture (“MMP1”) that is scheduled to commence filming in January 2021. The name of the film and the starring actors will remain confidential until the commencement of filming.
The launch of the Film Bubble for MMP1 is the result of a partnership agreement with Draganfly Inc (DFLY:CSE). Draganfly’s Safe Set Solutions for the global film and TV production industry is a ground-based technology that uses symptom pre-screening, elevated body temperature measurement, and social distancing digital display to help ensure that everybody on the set is safe.
Loop Insights CEO Rob Anson stated, “The addition of Dragonfly’s Safe Set Solutions to our Venue Bubble Platform creates an instant and powerful Film Bubble solution for an industry that has suffered catastrophic losses in 2020 and can’t afford to stay shut down for a minute longer. We are extremely proud to have jointly delivered a solution to the film industry that will allow them to safely get their crews, actors, and supporting infrastructure back to work and generating prosperity, the ripple effects of which reverberate around the world.”
Draganfly CEO Cameron Chell stated, “Partnering with Loop Insights to combine our respective technologies into Loop’s Venue Bubble solution is a powerful and significant step to help all industries and most immediately Hollywood and the global film industry safely ramp up production. Film industry investors, insurance companies, unions, and guilds are all seeking this type of solution to keep workers safe and protect their investments.”
FILM AND TV STUDIOS SEEK FAST AND RELIABLE TESTING SOLUTIONS TO RESUME SAFE OPERATIONS AND MITIGATE BILLIONS IN LOSSES
Total earnings at the North American box office in 2019 amounted to $USD 11.32 billion according to Statista.com. In January 2020, the U.S. motion picture and sound recording industry employed over 456 thousand people, with several hundred thousand more in Canada, the U.K., and around the world.
As a result of production closures and cinema shutdowns related to COVID-19, the majority of the industry's revenues and jobs have been temporarily lost and are now at significant risk of long-term damage if the industry is unable to find solutions that can provide for the safe resumption of operations.
Specifically, the global entertainment industry is projected to lose a staggering $160 billion of growth over the next five years, according to research firm Ampere Analysis.
On November 2nd, AMC Theatres announced a 91% drop in revenues during the most recent earnings period, with losses hitting $906 million in just this quarter.
LOOP AND DRAGANFLY FILM BUBBLE POSITIONED TO DELIVER INDUSTRY-LEADING SOLUTION
Over the past several months, Loop Insights has successfully created, launched, and executed its Venue Bubble solution. Specifically, on December 1st, Loop announced Achieving 100% Success in Delivering The First-Ever Fully Integrated “Venue Bubble” in Live Environments at NCAA College Basketball Tournaments. In that press release, Loop CEO Rob Anson stated:
“With the whole world watching, including professional sports leagues and teams, college sports leagues and teams, world-renown venues and hospitality companies, Loop hit it out of the park and provided the world with the empirical data necessary to demonstrate our bubble solution is nothing short of world-class.”
Draganfly’s Vital Intelligence technology utilizes regular cameras to read vital signs such as Heart Rate, Respiratory Rate, and Sp02. The technology can help screen for infectious conditions, including COVID-19. The technology has been deployed on Drones and in Kiosks, along with an initial mobile API that has been implemented with several pilot customers.
Loop CEO Rob Anson added, “The film industry has been an obvious major opportunity for our Venue Bubble solution and this first Film Bubble will provide a great showcase for our film industry solution, as well as, additional opportunities for travel, venue, and various healthcare applications we have been working on.”
This Press Release Is Available On The Loop Insights Verified Forum On AGORACOM For Shareholder Discussion And Management Engagement https://agoracom.com/iLoopInsights/forums/discussion
About Draganfly
Draganfly Inc. (CSE: DFLY; OTCQB: DFLYF; FSE: 3U8) is the creator of quality, cutting-edge and software and systems that revolutionize the way organizations can do business and service their stakeholders. Recognized as being at the forefront of technology for over 22 years, Draganfly is an award-winning, industry-leading manufacturer and technology developer serving the public safety, agriculture, industrial inspections, security, and mapping and surveying markets. Draganfly is a company driven by passion, ingenuity, and the need to provide efficient solutions and first-class services to its customers around the world with the goal of saving time, money, and lives.
About Loop Insights
Loop Insights Inc. is a Vancouver-based Internet of Things (“IoT”) technology company that delivers transformative artificial intelligence (“AI”) automated marketing, contact tracing, and contactless solutions to the brick and mortar space. Its unique IoT device, Fobi, enables data connectivity across online and on-premise platforms to provide real-time, detailed insights and automated, personalized engagement. Its ability to integrate seamlessly into existing infrastructure, and customize campaigns according to each vertical, creates a highly scalable solution for its prospective global clients that span industries. Loop Insights operates in the telecom, casino gaming, sports and entertainment, hospitality, and retail industries, in Canada, the US, the UK, Latin America, Australia, Japan, and Indonesia. Loop’s products and services are backed by Amazon’s Partner Network.
https://finance.yahoo.com/news/loop-insights-expands-venue-bubble-110000376.html
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Winners Magic Casino - free spins, bonus code, promotion

Winners Magic Casino - free spins, bonus code, promotion

Winners Magic Casino Gratis Spins and Free Bonus
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CASINO REVIEW

Welcomes you with €200 and 100 Free Spins!
The Sorting Hat has changed his occupation from determining which Hogwarts student fits into which Hogwarts house, to determining who will win the big jackpot at this fantastic new online casino. Winner’s Magic is a brand-new online casino which first saw the light of day in May 2019. The online casino is owned by VitaMediaLabs ApS and operated by the well-known White-label-provider Aspire Global.
The website is available in an array of languages ranging from English to German, and also including Norwegian and Finnish. The availability of the casino in different languages means that more people can access the website in their native tongue making it more attractive to players from different corners of the world. Despite the internet reaching everywhere and the casino’s hard work to make it available in several different tongues, Winner’s Magic is restricted to players from Australia, France, Italy, and the United States as well as all countries where online gambling is prohibited by national and/or local law.
In another measure to make their casino available, safe, and trustworthy, Winner’s Magic Casino has acquired remote gambling licenses. This means that with the licenses their customers have an authority to turn to in case they are feeling mistreated. The gambling authorities set up rules and regulations which the online casino must follow to be licensed, the seriousness of such rules depends on the authority. The Malta Gaming Authority and the UK Gambling Commission are two of the toughest gambling authorities and Winner’s Magic is licensed with both, meaning that customers can feel safe when using this online casino.
The online casino also implements an encryption key (128Bit-SSL) to ensure that all private data, handed by the customer to the casino, is kept safe and far away from unauthorized eyes. Additionally, Winner’s Magic is also audited by an independent auditor iTech Labs. They ensure that the games available to play on the casino are random and fair.
Winner’s Magic does not only set out to be a fair and honest online casino experience, but they also want to offer their customers entertainment and fantastic bonuses and promotions. All new players are therefore greeted to the casino with a Welcome Bonus consisting of up to €200 and 100 Free Spins. The Free Spins are allocated to the beloved slot machine from NetEnt – Starburst.
If you want to learn more about this casino, this online casino review will explore all of its parts, starting with taking a closer look into the welcome bonus and other promotions available at the online casino. The review will also look into the online casinos game library, their payment methods, the design of the website as well as the customer support. When concluding, we will reward Winner’s Magic with a score on our Barometer. A high score on that barometer means that we recommend the casino while a lower score means that there are other casinos which we prefer before the mentioned casino.
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Winners Magic Casino Bonus and Loyalty Program

As a new player at Winner’s Magic Casino you are welcomed with a match-up bonus and a total of 100 Free Spins. To receive this the player must make a first deposit of a minimum of €10. The casino matches your first deposit on up to €200 and at this time the first 20 Free spins are allocated to the popular slot machine Starburst. The match-up bonus, as well as the Free Spin winnings, must be wagered a minimum of 35x within 21 days of receiving the bonus.

We have broken down the bonus below for interested players:

• 1st deposit: 100% Match-up bonus on up to €200 + 20 Free Spins to Starburst.
• 2nd deposit: if on the second day a deposit of minimum €20 is made, 40 Free Spins to Starburst are received.
• 3rd deposit: if on the third day a deposit of minimum €20 is made, 40 Free Spins to Starburst are received.
No players from Sweden are available to take part in the bonus. The Free Spins must be used on the day they are received. Players can withdraw their deposited money before the wagering requirements are met but in doing so the bonus will expire. There are a lot of terms and conditions associated with the bonus, this is standard practice. It is also worth noting that not all games contribute to the wagering requirements the same. To learn more about which games contribute what to the wagering requirements players can read so here: https://download.gamesrv1.com/Resources/External/bonusterms/tc\_eng\_EUR.html The bonus might not give players a lot in terms of winnings, but it does allow the player to experience the casino and what it has to offer without depositing too many of their funds.
In addition to the bonus, Winner’s Magic is intent on offering promotions to customers as the website has a promotion tab, currently only the welcome bonus is available there. As this casino is an Aspire Global operated casino, we are sure that more promotions will be available soon. We always recommend our readers to take a look at each promotion’s terms and conditions as these may vary.
The online casino offers an exciting loyalty program to all players. The best part about this program is that the more you play the bigger the rewards you can reap are. There are 7 levels in the VIP-program. Each level gives the player something special. For example, as a “Silver Member” the player will get 10 Free Games on Sunday, be able to take part in VIP Live Tournaments and receive a birthday bonus. All but two levels are achievable by just wagering money on the casino. Each €16 wagered reward 1 point, to achieve the highest available level 1000 points are needed. The two top levels “Premium VIP” and “Prestige VIP” can only be reached through exclusive invitation, these members will receive Personal Account Managers as well as higher Deposit and Cash Out Limits.
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Winners Magic Casino Games

To keep players engaged to the online casino there must be a big variation of games for players to be entertained and thrilled. A casino’s game library can often make or break it. Being an Aspire Global operated online casino means that Winner’s Magic can offer their customers plenty of options not only when it comes to the number of games but also the number of different categories. Winner’s Magic offers seven categories where players can find games “Featured Games”, “New”, “Video Slots”, “Classic”, “Casino Games”, “Scratch Cards”, and “All Games”.
The biggest category (if you disregard the “All Games” category) is the “Video Slot” category which includes over 400 games. These games are supplied to the casino by some of the most well-known and highly regarded game suppliers in the industry. Some of the most popular slot machine games include “Book of Dead”, “Fruity Friends”, “Wolf Riches” and “Aztec Gold”. These games are supplied by greats within the game supplier industry such as NetEnt, Microgaming, Play’N Go, PariPlay, and BetSoft. The “Video Slots” category also includes jackpot games such as “Bonanza”, “Aztec Gold – MEGAWAYS”, and “Royal Seven XXL”. When a winner hits a jackpot, other players will be able to see their success as Winner’s Magic has a banner with the latest winners on the side of the page that shows the games.
Slot machines can also be found under the category “Classic”, which include titles considered classic slot machines. Some of the titles include “Royal Seven”, “Wild Elements” and “Hot Spin - Deluxe”.
It is more and more popular today for game suppliers to create games inspired by the popular culture. There are games such as “Mission Cash” or “John Hunter and the Aztec treasure” who are reminiscent of character that exist in today’s popular culture (in this case they remind us of James Bond and Indiana Jones). Other games are not just inspired by popular culture but are a part of the franchise such as “Game of Thrones – online slot” or “Jumanji – Video slot”. For players interested in these types of games Winner’s Magic will not be a disappointment as these games and many more are available.
Under the category “Casino games” players will be able to find a selection of top-rated table games with titles such as “Sapphire Roulette”, “Blackjack – Multihand VIP”, and “Baccarat”. This category also includes “Casino Patience” and “Football Studio”. The category includes close to 70 games and it is also under this category that players can find Live Casino games. The Live Casino Games transport the players from wherever in the world they are to a real casino with professional dealers and tables with plenty of other players. The Live Casino games are supplied by one of the most well-known Live Casino game suppliers on the market – Evolution Gaming. Evolution Gaming set themselves apart by not only offering top-quality games, but they also offer many of their games in different languages. Play Roulette in Finnish, German or Norwegian if you dare!
The final category of games available at Winner’s Magic is “Scratch Cards”. This category includes over 60 games. Some of the most popular titles include “Hit The Bank”, “Wizard of all”, “Bingo”, and “Scratch N’ Roll”. The games in this category are all a bit different but what they have in common is that some scratching is required to reveal a win.
We find it incredibly encouraging and exciting that a new casino such as Winner’s Magic offers their customer so many different options when it comes to games. We are also pleased to be able to inform our readers that this casino’s games are independently audited by iTech Labs to ensure that the results are random and fair, yet another point which we find to be very positive.
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Winners Magic Casino Depositing and Withdrawing

One of the most important points, when a customer is looking for a new casino, is what payment methods are available for depositing and withdrawing. The online casino must offer their customer methods which are both more local like (Zimpler) and international like Credit/Debit Card.
Winner’s Magic has taken this into account and therefore offer payment methods from the most well-known banking methods as well as some local banking methods. The minimum deposit is €10, and several currencies are accepted. For example, players can deposit Euros, Krona (Norwegian), as well as Canadian dollars and Pounds. The deposits almost exclusively take place instantly.
Once the wagering requirements have been met and the player is ready to withdraw their winnings, there are several methods which can be used. The most common thing is that the method used to deposit is used to withdraw, the only exception to this is when the deposit method is not available to withdraw then the player can choose to for example have the money transferred via Bank Transfer. There is a pending time of 24 hours on all withdrawals. The maximum withdrawal is €7.000/month and the minimum withdrawal for most methods is €10. The limit is in our opinion slightly low but understandable due to the newness of this online casino. There are no fees on withdrawal which is something we appreciate.
We believe that any casino that tries to make their banking methods as wide and accepting as possible have their customer’s best at heart, as can be seen by Winner’s Magic. Unfortunately, we do find that the withdrawal times are slightly slow as the fastest way to withdraw funds still requires three business days. This is not a problem limited to this casino but with most and is something we would love to see the industry change.
Another point which we find great about this online casino is that it implements a 128-bit SSL encryption key on all sensitive data. This means that whatever private information is sent by the customer to the casino is protected and safeguarded from unauthorized eyes. The casino also works hard to prevent fraud and therefore can demand additional verification of identity from the customer. In the case of Sweden, all customers must verify having reached the legal gambling age of 18. The customer will then have up to 30 days to verify their age if this is not done within the time limit the customer’s account will be shut down. In our opinion, any casino that goes the length to abide by the rules and regulations set up by different countries to safeguard the players, are good casinos.
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Anonymity by State/Country: Comprehensive Global Guide III

Ever since i started playing regularly, i've researched anonymity in places. Here is what i have for each state plus a bunch of other countries. If anything is outdated or incorrect, please comment.
United States
Alabama: No current lottery. Source: https://www.wtvy.com/content/news/Lottery-bill-other-legislation-is-likely-dead-in-Alabama-legislature-569059451.html
Alaska: No current lottery/Not Anonymous. "Unlike most other states, Alaska doesn’t have a state-sponsored lottery." Source: https://www.lotterycritic.com/lottery-results/alaska/ Alaska does permit charities to run lotteries, the largest one is Not Anonymous. Source: http://www.lottoalaska.com/
Alaska's governor has proposed a bill to create an official Alaska State Lottery. Source: https://apnews.com/78cacca5137f6b47e41be2de37600044
American Samoa: No current lottery. Source: https://simonsblogpark.com/onlinegambling/simons-guide-to-gambling-in-american-samoa/amp/
Arizona: 100% Anonymous if requested by the winner for all wins of $100,000 and over. Source: https://www.nbcnews.com/news/us-news/arizona-becomes-latest-state-shield-lottery-winners-names-n995696
Arkansas: Not Anonymous/Other entities unclear. "Winner information is subject to disclosure under the Arkansas Freedom of Information Act (FOIA). A winner who receives a prize or prize payment from the ASL grants the ASL, its agents, officers, employees, and representatives the right to use, publish (in print or by means of the Internet) and reproduce the winner’s name, physical likeness, photograph, portraits, and statements made by the winner, and use audio sound clips and video or film footage of the winner for the purpose of press releases, advertising, and promoting the ASL". Source: https://www.myarkansaslottery.com/claim-your-prize
California: Not Anonymous/Only individuals can claim. “ The name and location of the retailer who sold you the winning ticket, the date you won and the amount of your winnings are also matters of public record and are subject to disclosure. You can form a trust prior to claiming your prize, but our regulations do not allow a trust to claim a prize. Understand that your name is still public and reportable”. Source: https://static.www.calottery.com/~/media/Publications/Popular_Downloads/winners-handbook-October%202018-%20English.pdf
Colorado: Not Anonymous/Anonymous via trust. “As part of the Open Records Act, we are required to release to the public your name, hometown, amount you won and the game you played. This information will be posted on coloradolottery.com and will be furnished to media upon request.” Source: https://www.coloradolottery.com/en/games/lotto/claim-winnings/ Source: https://denver.cbslocal.com/2016/01/15/in-colorado-and-other-states-lottery-winners-can-keep-names-secret/
Connecticut: Not Anonymous/Anonymous via a trust or LLC, "Certain information about our winners is public information: Winner's name and place of residence, date of claim, game played, prize amount won, and the selling retailer's name and location. While most winners claim prizes using their individual names, some winners come forward using other legal entities (i.e., trusts, business partnership) to claim their prizes. In those instances, the Lottery will promote the win using that legal entity's name. For more information about such instances, please consult your personal accountant or legal advisor.” Source: https://www.ctlottery.org/Content/winner_publicity.aspx
Delaware: 100% Anonymous if requested by winner. "Many winners have chosen to remain anonymous, as allowed by state law, but their excitement is yours to share!" Source: https://www.delottery.com/Winners and https://www.delottery.com/FAQs
DC: Not Anonymous/Anonymous via a trust or LLC. Anonymous question is not directly answered on lottery website. "In the District of Columbia, specific lottery winner information is public record." However, a Powerball Jackpot win was claimed via a LLC in 2009. Source: http://www.washingtonpost.com/wp-dyn/content/article/2009/05/04/AR2009050402008.html
Florida: Not Anonymous/Anonymous via LLC. "Florida Lottery winners cannot remain anonymous. Florida law mandates that the Florida Lottery provide the winner's name, city of residence, game won, date won and amount won to any third party who requests the information; however Florida Lottery winners' home addresses and telephone numbers are confidential." Source: http://www.flalottery.com/faq
The Florida Lottery allows trusts to claim it, however winner information is still released in compliance with the law. A $15 Million jackpot was claimed by an LLC. Source: https://www.fox13news.com/amp/consumehit-the-lottery-remain-anonymous-not-in-florida Source: http://flalottery.com/pressRelease?searchID=199128
Georgia: 100% Anonymous if requested by the winner for all prizes over $250,000. Source: https://www.stl.news/georgia-governor-signs-bill-allowing-lottery-winners-remain-anonymous/121962/
Guam: Anonymity appears to be an option. Source: https://www.kuam.com/story/11218413/guamanian-wins-big-in-sportsbingo-but-has-yet-to-claim-2m-prize
Hawaii: No current lottery. Source: https://www.kitv.com/story/40182224/powerball-or-mega-millions-lottery-in-hawaii
Idaho: Not Anonymous."By claiming a winning lottery ticket over $600, winners become subject to Idaho’s Public Records Law. This means your “win” becomes an offcial Idaho public record. Your full name, the town where you live, the game you won, the amount you won (before and after taxes), the name of the retailer where you bought the ticket, and the amount the retailer receives for selling the ticket are all a matter of public record." Can seek anonymity if you have specific security concerns (rarely granted). Source: https://www.idaholottery.com/images/uploads/general/winnersguideweb.pdf
Illinois: Not Anonymous/Anonymous if requested by winner for all wins over $250,000 however info will be released to a FOIA request. "However, Murphy also cooperated with the Illinois Press Association in adding an amendment that ensures that Freedom of Information Act, an act designed to keep government agencies transparent by allowing the public to access any public record by request, supersedes the privacy law, according to attorney Don Craven, the press association’s legal counsel." Source: https://www.thetelegraph.com/news/article/Hidden-riches-Big-lottery-winner-in-Beardstown-13626173.php
Indiana: Not Anonymous/Anonymous via LLC or trust. "Indiana law allows lottery jackpot winners to remain anonymous, with the money being claimed by a limited liability company or legal trust." Source: https://www.chicagotribune.com/nation-world/ct-indiana-mega-millions-winners-20160729-story.html
Iowa: Not Anonymous/Can use a trust to claim but information will be released. "When you win an Iowa Lottery prize of $600 or more, you have to fill out a winner claim form that includes your name, address and Social Security number before you can claim your winnings. Iowa law makes the information on that claim form public, meaning that anyone can request a copy of the form to see who has won the prize. We redact sensitive information, such as your Social Security number, from the form before we release it, but all other details are considered public information under Iowa law (Iowa Code Section 99G.34(5)." Source: https://www.ialotteryblog.com/2008/11/can-prize-winne.html.
For group play, "Prizes can be paid to players who play as a group. A check can be written to an entity such as a trust or to a single individual." Source: https://ialottery.com/pages/Games/ClaimingPrizes.aspx
Kansas: 100% Anonymous if requested by the winner. "Kansas is one of a handful of states that does not have this requirement. If you win a prize in Kansas, you may request that your identity not be released publicly." Source: https://www.kslottery.com/faqs#faq-8
Kentucky: Anonymity appears to be an option. Anonymity or who can claim is not addressed on lottery website. But multiple instances of winners claiming anonymously have been reported in the news. "Kentucky Lottery spokesman Chip Polson said the $1 million Powerball winner claimed the prize on May 15 and the Mega Million winner claimed the prize on May 12. He confirmed that both players wanted their identity to remain a secret." Source: https://www.courier-journal.com/story/news/local/2017/05/19/two-1-million-lottery-winners-who-bought-tickets-louisville-want-privacy/101870414/
Louisiana: Not Anonymous/Anonymous via trust. "Under the Lottery's statute, all prize payment records are open records, meaning that the public has a right to request the information. Depending upon the amount won and public or media interest in the win, winners may NOT be able to remain anonymous. The statute also allows the Lottery to use winners' names and city of residence for publicity purposes such as news releases. The Lottery's regular practice is not to use winner information in paid advertising or product promotion without the winner's willingness to participate. Source: https://louisianalottery.com/faq/easy-5#35 Source: https://louisianalottery.com/article/1050/the-williams-trust-claims-share-of-50-million-powerball-jackpot
Maine: Not Anonymous/Anonymous via trust. "In the event that Maine does have a Mega Millions winner, he or she can opt to remain anonymous — but Boardman says that’s never happened. “What a winner could do in Maine is they could file their claim in the name of a trust, and the trust becomes the winner. So that’s how a winner could claim their ticket anonymously,” he says." Source: https://www.mainepublic.org/post/lottery-official-reminds-mainers-they-re-exceedingly-unlikely-win-16-billion-jackpot
Maryland*: Not Anonymous by Law, Anonymous in Practice. "However, the legal basis for this anonymity in Maryland is thin. The Maryland Lottery does not advertise that lottery winners may remain anonymous, but it posts articles on its website about winners and notes those winners who have “chosen to remain anonymous:” Source: https://www.gw-law.com/blog/anonymity-maryland-lottery-winners
*"Please note that this anonymity protection does not apply to second-chance and Points for Drawings contests run through the My Lottery Rewards program. Those contests are run as promotions for the Lottery. As such, they are operated under a different set of rules than our draw games and scratch-off games. The rules of participating in our second-chance and Points for Drawings contests state that winners' identities are published."" Source: https://www.mdlottery.com/about-us/faqs/
Massachusetts: Not Anonymous/Anonymous via trust "Lottery regulations state that a claimant's name, city or town, image, amount of prize, claim date and game are public record. Therefore, photographs may be taken and used to publicize winnings." Source: https://www.masslive.com/news/2018/05/lottery_sees_increase_in_winne.html
Michigan: Not Anonymous for Powerball and Mega Millions/100% Anonymous if requested by the winner for all other winners over $10,000. "Winner Anonymity. Michigan law requires written consent before disclosing the identity of the winner of $10,000 or more from the State lottery games Lotto47 and Fantasy 5. You further understand and agree that your identity may be disclosed, and that disclosure may be required, as the winner of any prize from the multi-state games Powerball and Mega Millions." Source: https://www.michiganlottery.com/games/mega-millions
Minnesota: Not Anonymous. Anonymity or who can claim is not addressed on lottery website but lottery blog states "In Minnesota, lottery winners cannot remain anonymous. A winner's name, city, prize amount won and the place that the winning ticket was sold is public data and will be released to media and posted on our website." Source: https://www.mnlottery.com/blog/you-won-now-what
Mississippi: 100% Anonymous if requested by the winner. "In accordance with the Alyce G. Clarke Mississippi Lottery Law, the Mississippi Lottery will not disclose the identity of the person holding a winning lottery ticket without that person's written permission." Source: https://www.mslotteryhome.com/players/faqs/
Missouri: Not Anonymous. "At the Lottery Headquarters, a member of the Lottery's communications staff will ask you questions about your win, such as how many tickets you bought, when you found out that you won and what you plan to do with your prize money. This information will be used for a news release. You will also be asked, but are not required, to participate in a news conference, most likely at the store where you purchased your winning ticket." Source: http://www.molottery.com/whenyouwin/jackpotwin.shtm
A Missouri State Legislator has submitted a bill to the State House to give lottery winners anonymity. Source: https://www.kfvs12.com/2020/02/25/mo-house-considers-legislation-protect-identity-lottery-winners/
Montana: Not Anonymous/Anonymous via trust. "In Montana, by law, certain information about lottery winners is considered public. That information includes: the winner's name, the amount won and the winner's community of residence. Winners may choose to claim as an individual or they may choose to form a trust and claim their prize as a trust. If a trust claims a lottery prize, the name of the trust is considered public information. A trust must have a federal tax identification number in order to claim a Montana Lottery prize." Source: https://www.montanalottery.com/en/view/about-faqs
Nebraska: Not Anonymous/Anonymous via LLC. Anonymity or who can claim is not addressed on lottery website but a winner created a legal entity to claim anonymously in 2014. "Nebraska Lottery spokesman Neil Watson said with the help of a Kearney lawyer, the winner or winners have created a legal entity called Carpe Diem LLC." Source: https://journalstar.com/news/state-and-regional/nebraska/m-nebraska-powerball-winner-to-remain-anonymous/article_a044d0f0-99a7-5302-bcb9-2ce799b3a798.html
A Nebraska State Legislator has now filed a bill to give 100% Anonymity to all winners over $300,000 who request it. Source: https://journalstar.com/news/state-and-regional/nebraska/anonymity-for-lottery-winners-bill-would-give-privacy-to-those/article_1cdba44d-c8bb-5971-b73f-2eecc8cd4625.html
Nevada: No current lottery. Source: https://www.reviewjournal.com/business/casinos-gaming/heres-why-you-cant-play-powerball-in-nevada/
New Hampshire: Not Anonymous/Anonymous via a trust. Anonymity or who can claim is not addressed on lottery website but a winner successfully sued the lottery and won the right to remain anonymous in 2018. Source: https://www.washingtonpost.com/news/post-nation/wp/2018/03/12/winner-of-a-560-million-powerball-jackpot-can-keep-the-money-and-her-secret-judge-rules/?noredirect=on&utm_term=.bec2db2f7d2c
New Jersey: 100% Anonymous if requested by the winner. Source: https://www.nj.com/politics/2020/01/win-big-you-can-claim-those-nj-lottery-winnings-anonymously-under-new-law.html
New Mexico: Not Anonymous. “Winners of $10,000 or more will have name, city, game played, and prize amount and photo on website.” Can seek anonymity if you have specific security concerns (rarely granted). Source: https://www.nmlottery.com/uploads/FileLinks/82400d81a0ce468daab29ebe6db3ec27/Winner_Publicity_Policy_6_1_07.pdf
New York: Not Anonymous/Anonymous via a LLC. Anonymity or who can claim is not addressed on lottery website but per Gov. Cuomo: "For the past 40 years, individuals wishing to keep their name and information out of the public view have created LLCs to collect their winnings for them." Source: https://nypost.com/2018/12/09/cuomo-vetoes-bill-allowing-lotto-winners-to-remain-anonymous/
North Carolina: Not Anonymous. "North Carolina law allows lottery winners' identity to remain confidential only if they have an active protective order against someone or participate in the state's "Address Confidentiality Program" for victims of domestic violence, sexual offense, stalking or human trafficking." Source: https://www.charlotteobserver.com/news/local/article54548645.html
North Dakota: 100% Anonymous if requested by the winner. Source: https://www.kfyrtv.com/home/headlines/ND-Powerball-Winners-Have-Option-to-Remain-Anonymous-364918121.html
Northern Mariana Islands: 100% Anonymous if requested by the winner. Source: https://www.nmsalottery.com/game-rules/
Ohio: Not Anonymous/Anonymous via trust. Anonymity or who can claim is not addressed on lottery website but appears to have an anonymous option. "The procedure from there was a little cumbersome. I needed to create two separate trusts. One trust was to appoint me, as the trustee on behalf of the winner, to contact the Lottery Commission and accept the Lottery winnings. The secondary trust was set up for me as trustee of the first trust, to transfer the proceeds to the second trust with the winner as the beneficiary. This enabled me to present the ticket, accept the proceeds, and transfer it to the winner with no public record or disclosure." Source: https://www.altickcorwin.com/Articles/How-To-Claim-Lottery-Winnings-Anonymously.shtml
Oklahoma: Not Anonymous/Anonymous via trust or LLC. In accordance with the Oklahoma Open Records Act and the Oklahoma Education Lottery Act, the name of any individual, corporation, partnership, unincorporated association, limited liability company, or other legal entity, and their city of residence will be made public. Source: https://www.lottery.ok.gov/playersclub/faq.asp Source: https://oklahoman.com/article/5596678/lottery-winners-deserve-some-anonymity
Oregon: Not Anonymous. "No. Certain information about Lottery prizes is public record, including the name of the winner, amount of the prize, date of the drawing, name of the game played and city in which the winning ticket was purchased. Oregon citizens have a right to know that Lottery prizes are indeed being awarded to real persons. " Source: https://oregonlottery.org/about/public-interaction/commission-directofrequently-asked-questions Can seek anonymity if you have specific security concerns (rarely granted). Source: https://www.dailymail.co.uk/news/article-3353432/Man-living-Iraq-wins-6-4-million-Oregon-jackpot.html
Pennsylvania: Not Anonymous/Anonymous via trust. Source: https://lancasteronline.com/news/local/trust-that-won-powerball-no-relation-to-manheim-township-emerald/article_29834922-4ca2-11e8-baac-1b15a17f3e9c.html
Puerto Rico: 100% Anonymous if requested by the winner. Source: https://www.nbcnews.com/news/latino/puerto-rico-powerball-winner-claims-prize-chooses-stay-anonymous-n309121
Rhode Island: Not Anonymous/Anonymous if requested but all info is subject to FOIA. "While the Lottery will do everything possible to keep a winner's information private if requested by the winner, in Rhode Island and most other states, this information falls under the Freedom of Information Act, and a winner's name and city or town of residency must be released upon request." Source: https://www.rilot.com/en-us/player-zone/faqs.html
South Carolina: 100% Anonymous if requested by the winner. Anonymity or who can claim is not addressed on lottery website but appears to have an anonymous option based on prior winners. Source: https://myfox8.com/2019/03/15/the-anonymous-south-carolina-winner-of-the-largest-lottery-jackpot-is-donating-part-of-it-to-alabama-tornado-victims/
South Dakota: Not Anonymous for draw games and online games/100% Anonymous for Scratchoffs if requested by the winner. "You can remain anonymous on any amount won from a scratch ticket game. Jackpots for online games are required to be public knowledge. Play It Again winners are also public knowledge." Source: https://lottery.sd.gov/FAQ2018/gamefaq.aspx.
Tennessee: Not Anonymous/Can use a trust but info subject to open records act. Anonymity is explicitly noted as not being allowed on the official lottery website. Source: https://www.tnlottery.com/faq/i-won
However if it is claimed via a trust then the lottery will not give out your information unless requested to do so. "The TN lottery says: "When claiming a Lottery prize through a Trust, the TN Lottery would need identity documentation for the grantor and all ultimate beneficiaries. Once we are in possession of these documents and information, records are generated. If a formal request is made by a citizen of Tennessee, the Trust beneficiary's name, city and state must be made available under the Tennessee Open Records Act." Source: https://www.avvo.com/legal-answers/in-tennessee--can-a-lottery-jackpot-be-claimed-whi-2327592.html
Texas: 100% Anonymous if requested by the winner for $1 million or more IF the winner claims it as an individual AND chooses the Cash option. Not Anonymous if claimed by a trust or LLC or if the winner chooses the Annuity option. Source: https://www.txlottery.org/export/sites/lottery/Documents/retailers/FAQ_Winner_Anonymity_12112017_final.pdf
Utah: No current lottery. Source: https://www.lotterycritic.com/lottery-results/utah/
Vermont: Not Anonymous/Anonymous via trust. “The name, town and prize amount on your Claim Form is public information. If you put your name on the Claim Form, your name becomes public information. If you claim your prize in a trust, the name of the trust is placed on the Claim Form, and the name of the trust is public information.” Source: https://vtlottery.com/about/faq
Virginia: 100% Anonymous if requested by the winner for prizes over $10 million. "A new law passed by the Virginia General Assembly and signed by the Governor prohibits the Virginia Lottery from disclosing information about big jackpot winners." "When the bill goes into effect this summer, the Virginia Lottery will not be allowed to release certain information about winners whose prize exceeds $10 million, unless the winner wants to be known." Source: https://www.13newsnow.com/article/news/local/virginia/new-virginia-law-allows-certain-lottery-winners-to-keep-identity-private/291-c33ea642-e8fa-45fd-b3a4-dc693cf5b372
US Virgin Islands: Anonymity appears to be an option. A $2 Million Powerball winner was allowed to remain anonymous. Source: https://viconsortium.com/virgin-islands-2/st-croix-resident-wins-2-million-in-latest-power-ball-drawing/
Washington: Not Anonymous/Can use a trust but info subject to open records act. "As a public agency, all documents held by Washington's Lottery are subject to the Public Records Act. Lottery prizes may be claimed in the name of a legally formed entity, such as a trust. However, in the event of a public records request, the documents forming the artificial entity may be released, thereby revealing the individual names of winners." https://www.walottery.com/ClaimYourPrize/
West Virginia: 100% Anonymous if requested by the winner for prizes over $1 million and 5% of winnings remittance. "Effective January 1, 2019, House Bill 2982 allows winners of State Lottery draw games to remain anonymous in regards to his or her name, personal contact information, and likeness; providing that the prize exceeds one million dollars and the individual who elects to remain anonymous remits five percent of his or her winnings to the State Lottery Fund." Source: https://wvlottery.com/customer-service/customer-resources/
Wisconsin: Not Anonymous/Cannot be claimed by other entities. "Pursuant to Wisconsin’s Open Records law (Wis. Stats. Secs. 19.31–19.39), the Lottery is required to disclose a winner’s name, likeness and place of residence. If you win and claim a prize, the Lottery may use your name, likeness and place of residence for any purpose without compensation to you.
Upon claiming your prize, you waive any claims against the Lottery and its representatives for any and all liability which may result from the disclosure or use of such information." "The original winning ticket must be signed by a single human being. For-profit and non-profit entities, trusts, and other non-human beings are not eligible to play or claim a prize." Source: https://wilottery.com/claimprize.aspx
Wyoming: 100% Anonymous if requested by the winner. "We will honor requests for anonymity from winners. However, we certainly hope winners will allow us to share their names and good news with other players." Source: https://wyolotto.com/lottery/faq/
Other countries
Australia: 100% Anonymous if requested by winner. "The great thing about playing lotto in Australia is that winners can choose to remain anonymous and keep their privacy, unlike in the United States where winners don't have such a choice, and are often thrown into a media circus." Source: https://www.ozlotteries.com/blog/how-to-remain-anonymous-when-you-win-lotto/
Bahamas: No current lottery. Source: https://thenassauguardian.com/2013/01/29/strong-no-vote-trend-so-far-in-gaming-referendum/
Bahrain: Not Anonymous. Source: https://bdutyfree.com/terms-conditions1#.X8ru92lOmdM
Barbados: Not Anonymous. "No. Barbados Lottery winners cannot remain anonymous. The Barbados Lottery mandates the winner’s name, address, game won, date won and amount won be provided; however Barbados Lottery winners' home addresses and telephone numbers are confidential." Source: https://www.mybarbadoslottery.com/faqs
Brazil: 100% Anonymous if requested by the winner. Source: https://www.lotterycritic.com/lottery-results/brazil-lottery/
Canada: Not Anonymous. Every provincial lottery corporation in Canada requires winners to participate in a publicity photo shoot showing their face, their name and their municipality. Can seek anonymity if you have specific security concerns (rarely granted). Source: https://consumers.findlaw.ca/article/can-lottery-winners-remain-anonymous/
Carribbean Lottery Countries (Antigua/Barbuda, Anguilla, St. Kitts/Nevis, St. Maarten/Saba/St. Eustatius, and Turks/Caicos): Not Anonymous. "No. Caribbean Lottery winners cannot remain anonymous. The Caribbean Lottery mandates the winner’s name, address, game won, date won and amount won be provided; however Caribbean Lottery winners' home addresses and telephone numbers are confidential." Source: https://www.thecaribbeanlottery.com/faqs
China: 100% Anonymous if requested by the winner. Must appear in a press conference and photo but allowed to wear disguise. Source: https://www.usatoday.com/story/news/world/2015/01/22/china-lottery-winners-mask/22108515/
Cuba: No current lottery. Source: https://oncubanews.com/en/cuba/society-cuba/cuban-traditions/lottery-the-national-game-infographics/
EuroMillions Countries (Austria, Belgium, France, Ireland, Luxembourg, Portugal, Spain, Switzerland, and UK*): 100% Anonymous if requested by the winner. Source: https://www.euro-millions.com/publicity
*United Kingdom: Excludes
*Caymen Islands, and Falkland Islands: No current lottery. Source: https://calvinayre.com/2018/11/02/business/cayman-islands-move-illegal-gambling-doesnt-address-real-issue/ Source: https://simonsblogpark.com/onlinegambling/simons-guide-gambling-falkland-islands/amp/#lottery-falkland-islands
*Anguilla, and Turks & Caicos: Not Anonymous. Source: https://www.thecaribbeanlottery.com/faqs
EuroJackpot Countries (Croatia, Czechia, Denmark, Estonia, Finland, Germany, Hungary, Iceland, Italy, Latvia, Lithuania, Netherlands*, Norway, Poland, Slovakia, Slovenia, Spain, and Sweden): 100% Anonymous if requested by the winner. Source: https://www.euro-jackpot.net/en/publicity
*Netherlands: Excludes
*St. Maarten, Saba, and St. Eustatius: Not Anonymous. Source: https://www.thecaribbeanlottery.com/faqs
Fiji: 100% Anonymous if requested by the winner. Source: https://fijisun.com.fj/2012/11/08/3m-lotto-win-here/
Georgia (Kartvelia): Anonymity appears to be an option. "2.9.1. Prizes and Winners. Each Bidder shall provide details of:....how winners who waive their right to privacy will be treated;" Source: https://mof.ge/images/File/lottery/tender-documentation.pdf
Greece: Anonymity appears to be an option. "The bearer of the ticket shall keep the details of the ticket confidential and not reveal them to any third party." Source: https://www.opap.gen/identity-terms-of-use-lotto
Guyana: Not Anonymous. Source: https://www.kaieteurnewsonline.com/2013/05/16/winner-says-he-was-too-busy-to-collect-78m-lotto-prize/
India*: Not Anonymous. Source: https://www.bbc.com/news/world-asia-35771298
*: Only available in the states of Kerala, Goa, Maharashtra, Madhya Pradesh, Punjab, West Bengal, Assam, Arunachal Pradesh, Meghalaya, Manipur, Sikkim, Nagaland and Mizoram. Source: https://www.indiatoday.in/india/story/lottery-mizoram-nagaland-sikkim-kerala-975188-2017-05-04
Indonesia: No current lottery. Source: https://apnews.com/45eb94ff1b1132470a7aa5902f0bc734
Israel: Not Anonymous by Law, Anonymous in Practice. “[A]lthough we have this right, we have never exercised it because we understood the difficulties the winners could encounter in the period after their win. We provide details about the winner, but in a manner that doesn’t disclose their identity,” Dolin Melnik, then-spokesperson for Israel’s Mifal Hapayis lottery told Haaretz in 2009." Source: https://www.timesofisrael.com/why-the-israeli-lottery-gives-winners-masks/
Jamaica: Not Anonymous. First initial and last name of winner was released but winner was allowed to wear a mask for photo. Source: https://news.e-servicis.com/news/trending/lottery-winner-takes-prize-in-scream-mask.1S/
Japan: 100% Anonymous if requested by the winner. Source: https://www.japantimes.co.jp/news/2017/09/08/business/japans-lottery-rakes-declining-revenues-younger-generation-gives-jackpot-chances-pass/#.XRYwVVMpCdM
Kenya: Not Anonymous. "9.1 When You claim or are paid a prize, You will automatically be deemed to grant to O8 LOTTO an irrevocable right to publish, through all types of media broadcasting, including the internet, for the purposes of promoting the win, Your full name (as well as Your nick name), hometown, photograph and video materials without any claim for broadcasting, printing or other rights" Source: https://mylottokenya.co.ke/terms-conditions
Malaysia: 100% Anonymous if requested by the winner. Source: https://says.com/my/news/a-24-year-old-malaysian-woman-just-won-more-than-rm4-million-from-4d-lottery
Nagorno-Karabakh: Not Anonymous. Source: http://asbarez.com/120737/artsakh-lottery-winner-claims-car-prize/
New Zealand: 100% Anonymous if requested by winner. Source: https://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=10383080
North Korea: Not Anonymous. Source: https://www.nknews.org/2018/11/north-korean-sports-ministry-launches-online-lottery/
Northern Cyprus: Anonymity appears to be an option. Source: https://www.pressreader.com/cyprus/cyprus-today/20181124/281590946615912
Oman: 100% Anonymous if requested by the winner. Source: http://www.omanlottery.com/
Philippines: 100% Anonymous if requested by the winner. Source: https://www.rappler.com/nation/214995-ultra-lotto-winners-claim-winnings-pcso-october-2018
Qatar: Not Anonymous. Source: https://www.qatarliving.com/forum/qatar-living-lounge/posts/qatar-duty-free-announces-latest-us1-million
Romania: Anonymity appears to be an option. Source: https://www.thelotter.com/win-lottery-anonymously/
Russia: 100% Anonymous if requested by the winner. Source: http://siberiantimes.com/otheothers/news/siberian-scoops-a-record-184513512-roubles-on-russian-state-lottery/
Samoa: Not Anonymous. Source: https://www.rnz.co.nz/international/pacific-news/191796/samoa%27s-lotto-winner-still-a-mystery
Saudi Arabia: No current lottery. Source: https://www.arabnews.com/police-arrest-lottery-crooks-victimizing-expats
Singapore: Anonymity appears to be an option. Source: https://www.straitstimes.com/singapore/did-you-win-here-are-results-of-136m-toto-hongbao-draw
Solomon Islands: No current lottery. Source: http://www.paclii.org/sb/legis/consol_act/gala196/
South Africa: 100% Anonymous if requested by the winner. Source: https://www.thesouthafrican.com/powerball-results/powerball-winner-r232-million-found-lottery-details/
South Korea: 100% Anonymous if requested by the winner. Source: https://elaw.klri.re.keng_mobile/viewer.do?hseq=38378&type=sogan&key=5
Sri Lanka: Anonymity appears to be an option. Source: http://www.thesundayleader.lk/2010/01/31/where-do-all-the-lottery-winners-go/
Taiwan: 100% Anonymous if requested by the winner. Source: http://m.focustaiwan.tw/news/asoc/201806250011.aspx
Trinidad and Tobago: Anonymity appears to be an option. Source: https://trinidadexpress.com/news/local/student-wins-the-million-lotto/article_3f3c8550-570d-11e9-9cc3-b7550f9b4ad4.html
Tuvalu: No current lottery. Source: http://tuvalu-legislation.tv/cms/images/LEGISLATION/PRINCIPAL/1964/1964-0004/GamingandLotteries_1.pdf
United Arab Emirates: Not Anonymous. Source: https://www.ndtv.com/indians-abroad/shojith-ks-in-sharjah-uae-wins-abu-dhabi-duty-free-big-ticket-4-million-jackpot-rejects-calls-2032942
Vatican City: Anonymity appears to be an option. Source: https://cruxnow.com/vatican/2018/12/04/popes-white-lamborghini-up-for-raffle-winner-gets-trip-to-rome/
Vietnam: Anonymity appears to be an option. Source: https://ampe.vnexpress.net/news/news/vietnamese-farmer-identified-as-winner-of-4-million-lottery-jackpot-3484751.html
Windward Lottery Countries (Dominica, Grenada, Saint Lucia, Saint Vincent and the Grenadines): Not Anonymous. "Prize winners asked to do so by Winlot must give their name and address, and satisfactory establish their identity. All winners of the Jackpot (Match 6) prize will be photographed. Note that Winlot and CBN reserve the right to publish the names, addresses and photographs of all the winners." Source: http://www.stlucialotto.com/snl/super6_rules_regs.php
submitted by Kingofearth23 to LotteryLaws [link] [comments]

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Casino Slot Machine Manipulation Is Totally Possible - YouTube

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